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Craft Quantity:
1
100
500
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1250
2000
Simple Alchemy Average Rate:
Alchemy Average Rate:
Alchemy Proc Avg Rate:
Processing Average Rate:
Processing Proc Avg Rate:
Elixir of Sharp Detection
Vendor Sell:
5897
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Elixir of Sharp Detection
Simple Alchemy - 0.70 LT
Critical Hit Damage +15% for 8 min
Simple Alchemy Average
Unique Average
Elixir Of Detection
Alchemy - 0.50 LT
Critical hit damage +10% for 5 min
Alchemy Average
Unique Average
Elixir of Sharp Detection
Rare Proc - 0.70 LT
Critical Hit Damage +15% for 8 min
Alchemy Proc Avg
Unique Proc Avg
Use rare proc as recipe ingredient
Oil Of Storms
Alchemy - 0.10 LT
Used in Alchemy
Alchemy Average
Unique Average
Fruit Of Abundance
Material - 0.10 LT
Chance to gather with a hoe, or from breeding grapes, onions, strawberries, and sunflowers
Tyrant's Blood
Alchemy - 0.10 LT
Used in Alchemy
Alchemy Average
Unique Average
Monk's Branch
Material - 0.10 LT
Gathered through lumbering, pruning farm crops, or obtained from nodes
Trace Of Savagery
Material - 0.10 LT
Obtained from nodes
Pure Powder Reagent
Alchemy - 0.10 LT
Alchemy ingredient
Alchemy Average
Unique Average
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Expand All
Sugar
Material - 0.01 LT
Cooking vendor ingredient
Silver Azalea
Material - 0.10 LT
Farmed, gathered, obtained from nodes, or bought from Herb Vendors for 575
Grass
Material - 0.10 LT
Weeds or wild grass
Purified Water
Filtering - 0.30 LT
Filtering processed material. Crop water buff: 15. Cures sunstroke. Sold by Noura, Waida, and Yasum for 5000
Processing Average
Unique Average
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Expand All
Alluvial Gold
Rare Proc - 0.10 LT
Low chance of obtaining by filtering bottle of river water
Processing Proc Avg
Unique Proc Avg
Bottle of Water
Material - 1.25 LT
Bottle of River Water, Bottle of Turbid Water, or Bottle of Clean Water
Monster Blood
Material - 0.10 LT
Bear, troll, ogre, yak blood or 2x lion blood
Powder Of Time
Material - 0.10 LT
Obtained from nodes
Old Tree Bark
Material - 0.10 LT
Gathered or obtained from nodes
Truffle Mushroom
Material - 0.10 LT
Obtained by gathering
Blue Reagent
Material - 0.10 LT
Obtained from Material Vendor for 20,000
Standard Simple Alchemy
3
Elixir Of Detection
1
Blue Reagent
+
-
3
Elixir Of Detection (3)
-
1
Oil Of Storms (2)
1
Fruit Of Abundance (1)
-
1
Tyrant's Blood (1)
1
Monk's Branch (1)
1
Trace Of Savagery (1)
-
1
Pure Powder Reagent (1)
1
Sugar (1)
1
Silver Azalea (1)
1
Grass (1)
-
1
Purified Water (1)
1
Bottle of Water (1)
2
Monster Blood (2)
1
Powder Of Time (1)
1
Old Tree Bark (1)
-
6
Pure Powder Reagent (12)
1
Sugar (5)
1
Silver Azalea (5)
1
Grass (5)
-
1
Purified Water (5)
1
Bottle of Water (2)
3
Trace Of Savagery (6)
2
Old Tree Bark (4)
3
Truffle Mushroom (6)
1
Blue Reagent (1)
Profit
Weight
Proc From
Direct Recipes
Count
Ingredient
Cost
Tax
?
While unchecked, the ingredient value is full price (what you could buy it for). While checked, the ingredient value is taxed (what you could sell it for).
Total Cost
3
Bottle of Water
0
1
Fruit Of Abundance
0
6
Grass
0
1
Monk's Branch
0
2
Monster Blood
0
5
Old Tree Bark
0
1
Powder Of Time
0
6
Silver Azalea
0
7
Trace Of Savagery
0
6
Truffle Mushroom
0
1
Blue Reagent
50,000
50,000
6
Sugar
20
120
Count
Calculation
Single Value
Batch Value
1.6
Elixir of Sharp Detection
Value
0
0.15
Alluvial Gold
Value
0
2
Crude Crystal Fragment
Value
0
2
Shimmering Powder
Value
600
1,200
2
Faded Metal Shard
Value
0
2
Half Hardened Liquid
Alchemy EXP
200 EXP
400 EXP
1.8
Weakened Reagent
CP EXP
10 EXP
18 EXP
Total Value
1,200
1,200
Ingredients Cost
50,120
50,120
10
Alchemy Tool Cost
50
500
Total Profit
-49,420
-49,420
Alchemy Utensil Options
Use:
Alchemy Tool
Balenos Traditional Alchemy Tool
Intermediate Alchemy Tool
Serendia Traditional Alchemy Tool
Advanced Alchemy Tool
Calpheon Traditional Alchemy Tool
No Utensil Cost
Calc Cost By:
Vendor Cost
Your Input Value
Utensil Ingredients Cost
Utensil Cost:
0
Per Durability:
0
Vendor Cost:
5000
Per Durability:
50
Vendor Cost:
50000
Per Durability:
100
Your Input Value:
Per Durability:
0
Your Input Value:
Per Durability:
0
Your Input Value:
Per Durability:
0
Your Input Value:
Per Durability:
0
Your Input Value:
Per Durability:
0
Your Input Value:
Per Durability:
0
Ingredients Cost:
0
Per Durability:
0
Ingredients Cost:
0
Per Durability:
0
Ingredients Cost:
0
Per Durability:
0
Ingredients Cost:
0
Per Durability:
0
Ingredients Cost:
0
Per Durability:
0
Ingredients Cost:
0
Per Durability:
0
Rough Stone
Iron Ore
Black Stone Powder
Log
Birch Timber
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Count
Ingredient
Weight
Total Weight
3
Bottle of Water
1.25 LT
3.75 LT
1
Fruit Of Abundance
0.10 LT
0.10 LT
6
Grass
0.10 LT
0.60 LT
1
Monk's Branch
0.10 LT
0.10 LT
2
Monster Blood
0.10 LT
0.20 LT
5
Old Tree Bark
0.10 LT
0.50 LT
1
Powder Of Time
0.10 LT
0.10 LT
6
Silver Azalea
0.10 LT
0.60 LT
7
Trace Of Savagery
0.10 LT
0.70 LT
6
Truffle Mushroom
0.10 LT
0.60 LT
1
Blue Reagent
0.10 LT
0.10 LT
6
Sugar
0.01 LT
0.06 LT
Count
Measurement
Single Weight
Batch Weight
1.6
Elixir of Sharp Detection
0.70 LT
1.12 LT
0.15
Alluvial Gold
0.10 LT
0.02 LT
2
Crude Crystal Fragment
0.10 LT
0.20 LT
2
Shimmering Powder
0.10 LT
0.20 LT
2
Faded Metal Shard
0.10 LT
0.20 LT
2
Half Hardened Liquid
0.10 LT
0.20 LT
1.8
Weakened Reagent
0.10 LT
0.18 LT
Inventory Weight
LT
Ingredients Weight
7.41 LT
7.41 LT
Total Yield Weight
2.12 LT
2.12 LT
Elixir Of Detection
Critical hit damage +10% for 5 min
1
Oil Of Storms
6
Pure Powder Reagent
3
Trace Of Savagery
2
Old Tree Bark
3
Truffle Mushroom
Alchemy Recipes
Elixir of Sharp Detection
Critical Hit Damage +15% for 8 min
3
Elixir Of Detection
1
Blue Reagent
[Party] Elixir of Detection
Critical Hit Damage +10% for party for 10 min
2
Elixir Of Detection
1
Aal's Tear
[Party] Elixir of Sharp Detection
Critical Hit Damage +15% for party for 15 min
2
Elixir of Sharp Detection
1
Aal's Tear