Items
![]() | 10 Level Rift Scroll | Material often found in treasure chests. Used in essence refining. |
![]() | 10 Level Rift Stone | Material often found in treasure chests. Used in essence refining. |
![]() | 20 Level Rift Scroll | Material often found in treasure chests. Used in essence refining. |
![]() | 20 Level Rift Stone | Material often found in treasure chests. Used in essence refining. |
![]() | 30 Level Rift Scroll | Material often found in treasure chests. Used in essence refining. |
![]() | 30 Level Rift Stone | Material often found in treasure chests. Used in essence refining. |
![]() | 40 Level Rift Scroll | Material often found in treasure chests. Used in essence refining. |
![]() | 40 Level Rift Stone | Material often found in treasure chests. Used in essence refining. |
![]() | 50 Level Rift Scroll | Material often found in treasure chests. Used in essence refining. |
![]() | 50 Level Rift Stone | Material often found in treasure chests. Used in essence refining. |
![]() | Accelerating Gathering (Tier 1) | Increases gathering speed by 10% for 30 minutes. |
![]() | Accelerating Gathering (Tier 2) | Increases gathering speed by 20% for 30 minutes. |
![]() | Accelerating Gathering (Tier 3) | Increases gathering speed by 35% for 30 minutes. |
![]() | Adamantite Ingot | A tier 3 smelting processed material used in crafting. |
![]() | Adamantite Ore | A mineral obtained in the desert biome. |
![]() | Advanced Axe | Used for cutting trees. |
![]() | Advanced Fishing Rod | Used for fishing. |
![]() | Advanced Hunting Knife | Used for hunting animals. |
![]() | Advanced Pickaxe | Used for digging minerals and stones. |
![]() | Advanced Sickle | Used for gathering plants. |
![]() | Alchemist Sign | Furniture that can be placed in house or altar territory. |
![]() | Amethyst | Gem cutting processed material used in jewel crafting. 5 Prismite |
![]() | Amulet of Protection | Level: 10, Physical DP: 3 |
![]() | Anchovy | Fish obtained by fishing in salt waters. |
![]() | Anostia's Good Luck Bracelet | Level: 20, Magic DP: 6 |
![]() | Anvilbreaker | Level: 10, Physical AP: 46, Accuracy: 1.6 |
![]() | Apistogramma | Fish obtained by fishing in fresh waters. |
![]() | Apprentice Spear | Level: 40, Physical AP: 104, Accuracy: 2.8 |
![]() | Apprentice Sword | Level: 10, Physical AP: 20, Accuracy: 1.6 |
![]() | Aquamarine | Gem cutting processed material used in jewel crafting. 8 Prismite |
![]() | Arena Master Axe | Level: 30, Physical AP: 121, Accuracy: 2.8 |
![]() | Arena Master Bow | Level: 20, Physical AP: 55, Accuracy: 1.5 |
![]() | Arena Master Crossbow | Level: 45, Physical AP: 182, Accuracy: 3.7 |
![]() | Arena Master Dual Dagger | Level: 40, Physical AP: 129, Accuracy: 3.7 |
![]() | Arena Master Heavy Sword (Level 100) | Level: 100, Physical AP: 297, Accuracy: 4.9 |
![]() | Arena Master Heavy Sword (Level 50) | Level: 50, Physical AP: 189, Accuracy: 4 |
![]() | Arena Master Heavy Sword (Level 60) | Level: 60, Physical AP: 225, Accuracy: 4.3 |
![]() | Arena Master Heavy Sword (Level 75) | Level: 75, Physical AP: 261, Accuracy: 4.6 |
![]() | Arena Master Life Staff (Level 100) | Level: 100, Magic AP: 121, MP Regeneration: 4.9, Accuracy: 4.9 |
![]() | Arena Master Life Staff (Level 50) | Level: 50, Magic AP: 78, MP Regeneration: 4.0, Accuracy: 4.0 |
![]() | Arena Master Life Staff (Level 60) | Level: 60, Magic AP: 92, MP Regeneration: 4.3, Accuracy: 4.3 |
![]() | Arena Master Life Staff (Level 75) | Level: 75, Magic AP: 106, MP Regeneration: 4.6, Accuracy: 4.6 |
![]() | Arena Master Staff | Level: 45, Magic AP: 143, MP Regeneration: 3.7, Accuracy: 3.7 |
![]() | Arena Master Sword | Level: 45, Physical AP: 69, Accuracy: 3.7 |
![]() | Arena Master War Hammer | Level: 45, Physical AP: 215, Accuracy: 3.7 |
![]() | Armorer Sign | Furniture that can be placed in house or altar territory. |
![]() | Arrow Shaft | Processed material used in crafting arrows. |
![]() | Automatic Flame Thrower | You can place it on your ship, in your castle or on your land. To fire automatically it must be loaded with flame oil. Deals damage to enemy players. |
![]() | Automatic Mini Cannon | You can place it on your ship, in your castle or on your land. To fire automatically it must be loaded with mini cannonballs. Deals damage to enemy players. |
![]() | Automatic Spear Launcher | You can place it on your ship, in your castle or on your land. To fire automatically it must be loaded with spear bolts. Deals damage to enemy players. |
![]() | Axe and Sword Trophy | Furniture that can be placed in house or altar territory. |
![]() | Barrel Stack | Furniture that can be placed in house or altar territory. |
![]() | Basic Heavy Sword | Level: 45, Physical AP: 143, Accuracy: 3.7 |
![]() | Basil Leaf | Common harvested material gathered from shadow basil in the meadow biome. |
![]() | Battered Guard Armor | Level: 20, Physical DP: 24, Magic DP: 19, HP: 250, Armor Weight: 10, Evasion: 3.5 |
![]() | Battered Guard Boots | Level: 20, Physical DP: 19, Magic DP: 10, HP: 135, Armor Weight: 10, Evasion: 3.5 |
![]() | Battered Guard Gauntlet | Level: 20, Physical DP: 19, Magic DP: 10, HP: 135, Armor Weight: 10, Evasion: 3.5 |
![]() | Battered Guard Helmet | Level: 20, Physical DP: 19, Magic DP: 10, HP: 135, Armor Weight: 10, Evasion: 3.5 |
![]() | Battle Helm | Furniture that can be placed in house or altar territory. |
![]() | Bear Trap | You can place it on your land. Players who step on it trigger the trap and take damage. The trap disappears after activation. |
![]() | Beef | Obtained by butchering cows during livestock farming. |
![]() | Beer Mug | Furniture that can be placed in house or altar territory. |
![]() | Beeswax | Material obtained through beekeeping. |
![]() | Beginner's Bow | Level: 35, Physical AP: 102, Accuracy: 1.8 |
![]() | Beginner's Crossbow (Level 100) | Level: 100, Physical AP: 335, Accuracy: 4.9 |
![]() | Beginner's Crossbow (Level 50) | Level: 50, Physical AP: 215, Accuracy: 4 |
![]() | Beginner's Crossbow (Level 60) | Level: 60, Physical AP: 252, Accuracy: 4.3 |
![]() | Beginner's Crossbow (Level 75) | Level: 75, Physical AP: 293, Accuracy: 4.6 |
![]() | Beginner's Dual Dagger | Level: 35, Physical AP: 115, Accuracy: 3.4 |
![]() | Beginner's Life Staff | Level: 40, Magic AP: 53, MP Regeneration: 3.4, Accuracy: 3.4 |
![]() | Beginner's Shield | Level: 20, Physical DP: 14, HP: 250, Evasion: 2.6 |
![]() | Beginner's Staff | Level: 15, Magic AP: 53, MP Regeneration: 1.9, Accuracy: 1.9 |
![]() | Beginner's War Hammer (Level 100) | Level: 100, Physical AP: 420, Accuracy: 4.9 |
![]() | Beginner's War Hammer (Level 50) | Level: 50, Physical AP: 265, Accuracy: 4 |
![]() | Beginner's War Hammer (Level 60) | Level: 60, Physical AP: 301, Accuracy: 4.3 |
![]() | Beginner's War Hammer (Level 75) | Level: 75, Physical AP: 355, Accuracy: 4.6 |
![]() | Birchwood Archer | Level: 5, Physical AP: 19, Accuracy: 1.2 |
![]() | Bitter Soup (Tier 1) | Increases PVE damage by 5% for 30 minutes. |
![]() | Bitter Soup (Tier 2) | Increases PVE damage by 10% for 30 minutes. |
![]() | Bitter Soup (Tier 3) | Increases PVE damage by 15% for 30 minutes. |
![]() | Black Antique Vase | Furniture that can be placed in house or altar territory. |
![]() | Black Dye | Alchemy crafted material. 5 Coal |
![]() | Black Mamba Skin | Material obtained by hunting black mamba. |
![]() | Blackwood Side Table | Furniture that can be placed in house or altar territory. |
![]() | Blue Dye | Essence refining processed material. |
![]() | Blue Flagpole | Furniture that can be placed in house or altar territory. |
![]() | Blue Pigment | Material obtained by gathering basic blue plants. |
![]() | Boar Hide | Material obtained by hunting boar. |
![]() | Bow Grip | Processed material used in crafting bows. |
![]() | Bracelet of Faith (Level 100) | Level: 100, Magic DP: 29 |
![]() | Bracelet of Faith (Level 50) | Level: 50, Magic DP: 17 |
![]() | Bracelet of Faith (Level 60) | Level: 60, Magic DP: 21 |
![]() | Bracelet of Faith (Level 75) | Level: 75, Magic DP: 25 |
![]() | Bracelet of Tolerance | Level: 30, Magic DP: 9 |
![]() | Bright Veltryn | Refined essence material used in crafting. |
![]() | Bright Yellow Shield | Furniture that can be placed in house or altar territory. |
![]() | Bronze | A tier 1 smelting processed material used in crafting. 2 Copper Ingot8 Coal |
![]() | Brown Bear Hide | Material obtained by hunting brown bears. |
![]() | Cactus Essence Plant Soup (Tier 1) | Increases PVE damage by 3% and PVE defense by 5% for 30 minutes. |
![]() | Cactus Essence Plant Soup (Tier 2) | Increases PVE damage by 7% and PVE defense by 10% for 30 minutes. |
![]() | Cactus Essence Plant Soup (Tier 3) | Increases PVE damage by 10% and PVE defense by 15% for 30 minutes. 6 Pumpkin6 Beef6 Potato12 Milk6 Fresh Water6 Corn12 Mussel12 FlowerHorn12 Shark1 Whale Oil (High Quality) |
![]() | Campfire | Furniture that can be placed in house or altar territory. |
![]() | Cannon Ball [High Quality] | Artillery shell used in cannons. |
![]() | Cannon Ball [Low Quality] | Artillery shell used in cannons. |
![]() | Cannon Ball [Medium Quality] | Artillery shell used in cannons. |
![]() | Cannon Turret | You can place it on your ship, in your castle or on your land and fire it manually. Must be loaded with cannonballs. Deals damage to enemy ships and players. |
![]() | Caretaker's Drink (Tier 1) | Makes animal training 20% easier for 30 minutes. |
![]() | Caretaker's Drink (Tier 2) | Makes animal training 30% easier for 30 minutes. |
![]() | Caretaker's Drink (Tier 3) | Makes animal training 40% easier for 30 minutes. |
![]() | Carrot | Material obtained through farming. |
![]() | Carved Wooden Chair | Furniture that can be placed in house or altar territory. |
![]() | Castle Protector Armor | Level: 15, Physical DP: 15, Magic DP: 15, HP: 170, Armor Weight: 7, Evasion: 2 |
![]() | Castle Protector Boots | Level: 15, Physical DP: 8, Magic DP: 8, HP: 95, Armor Weight: 7, Evasion: 2 |
![]() | Castle Protector Gauntlet | Level: 15, Physical DP: 8, Magic DP: 8, HP: 95, Armor Weight: 7, Evasion: 2 |
![]() | Castle Protector Helmet | Level: 15, Physical DP: 8, Magic DP: 8, HP: 95, Armor Weight: 7, Evasion: 2 |
![]() | Celestial Armor | Level: 15, Physical DP: 19, Magic DP: 15, HP: 200, Armor Weight: 10, Evasion: 3.5 |
![]() | Celestial Boots | Level: 15, Physical DP: 15, Magic DP: 8, HP: 105, Armor Weight: 10, Evasion: 3.5 |
![]() | Celestial Gauntlet | Level: 15, Physical DP: 15, Magic DP: 8, HP: 105, Armor Weight: 10, Evasion: 3.5 |
![]() | Celestial Helmet | Level: 15, Physical DP: 15, Magic DP: 8, HP: 105, Armor Weight: 10, Evasion: 3.5 |
![]() | Chicken Feed (Tier 1) | Feeds chicken satiety by 20%. |
![]() | Chicken Feed (Tier 2) | Feeds chicken satiety by 50%. |
![]() | Chicken Feed (Tier 3) | Feeds chicken satiety by 100%. |
![]() | Chicken Meat | Obtained by butchering chickens during livestock farming. |
![]() | Chitin (High Quality) | Material obtained from the shell of giant ocean turtles. |
![]() | Chitin (Low Quality) | Material obtained from the shell of giant ocean turtles. |
![]() | Chitin (Medium Quality) | Material obtained from the shell of giant ocean turtles. |
![]() | Citrine | Gem cutting processed material used in jewel crafting. 7 Prismite |
![]() | Cleaning Cloth | Thread spinning processed material used in beehive maintenance. |
![]() | Cleansing Drop | Standard harvested material gathered from dew vein in the desert biome. |
![]() | Coal | A mineral obtained in the meadow biome. 10 Leather Log |
![]() | Cobalt Alloy | A tier 2 smelting processed material used in crafting. 2 Cobalt Ingot8 Coal |
![]() | Cobalt Ingot | A tier 2 smelting processed material used in crafting. |
![]() | Cobalt Ore | A mineral obtained in the desert biome. |
![]() | Cobalt-Adamantite Alloy | A tier 2 smelting processed material used in crafting. |
![]() | Colossus Blade | Level: 20, Physical AP: 68, Accuracy: 2.2 |
![]() | Comfortable Chair | Furniture that can be placed in house or altar territory. |
![]() | Construction Lumber | Processed material used in basic wood construction. |
![]() | Cook Sign | Furniture that can be placed in house or altar territory. |
![]() | Copper Ingot | A tier 1 smelting processed material used in crafting. |
![]() | Copper Ore | A mineral obtained in the meadow biome. |
![]() | Corn | Material obtained through farming. |
![]() | Cotton Wanderer Armor | Level: 1, Physical DP: 1, Magic DP: 2, HP: 25, Armor Weight: 4, Evasion: 1 |
![]() | Cotton Wanderer Boots | Level: 1, Physical DP: 1, Magic DP: 1, HP: 25, Armor Weight: 4, Evasion: 1 |
![]() | Cotton Wanderer Gauntlet | Level: 1, Physical DP: 1, Magic DP: 1, HP: 25, Armor Weight: 4, Evasion: 1 |
![]() | Cotton Wanderer Helmet | Level: 1, Physical DP: 1, Magic DP: 1, HP: 25, Armor Weight: 4, Evasion: 1 |
![]() | Country Seeker Armor | Level: 5, Physical DP: 1, Magic DP: 5, HP: 50, Armor Weight: 4, Evasion: 1 |
![]() | Country Seeker Boots | Level: 5, Physical DP: 2, Magic DP: 3, HP: 37, Armor Weight: 4, Evasion: 1 |
![]() | Country Seeker Gauntlet | Level: 5, Physical DP: 2, Magic DP: 3, HP: 37, Armor Weight: 4, Evasion: 1 |
![]() | Country Seeker Helmet | Level: 5, Physical DP: 2, Magic DP: 3, HP: 37, Armor Weight: 4, Evasion: 1 |
![]() | Cow Feed (Tier 1) | Feeds cow satiety by 20%. |
![]() | Cow Feed (Tier 2) | Feeds cow satiety by 50%. |
![]() | Cow Feed (Tier 3) | Feeds cow satiety by 100%. |
![]() | Creature Extract | Material obtained from creatures. Used in crafting. |
![]() | Crimson Armor | Level: 5, Physical DP: 7, Magic DP: 7, HP: 70, Armor Weight: 7, Evasion: 2 |
![]() | Crimson Boots | Level: 5, Physical DP: 4, Magic DP: 4, HP: 55, Armor Weight: 7, Evasion: 2 |
![]() | Crimson Gauntlet | Level: 5, Physical DP: 4, Magic DP: 4, HP: 55, Armor Weight: 7, Evasion: 2 |
![]() | Crimson Helmet | Level: 5, Physical DP: 4, Magic DP: 4, HP: 55, Armor Weight: 7, Evasion: 2 |
![]() | Crocodile Hide | Material obtained by hunting crocodile. |
![]() | Cucumber | Material obtained through farming. |
![]() | Daggers of Ascendancy | Level: 20, Physical AP: 69, Accurcy: 2.5 |
![]() | Daisy Leaf | Common harvested material gathered from flame daisy in the desert biome. |
![]() | Dark Death Watch Armor | Level: 20, Physical DP: 13, Magic DP: 14, HP: 150, Armor Weight: 4, Evasion: 1 |
![]() | Dark Death Watch Boots | Level: 20, Physical DP: 5, Magic DP: 9, HP: 75, Armor Weight: 4, Evasion: 1 |
![]() | Dark Death Watch Gauntlet | Level: 20, Physical DP: 5, Magic DP: 9, HP: 75, Armor Weight: 4, Evasion: 1 |
![]() | Dark Death Watch Helmet | Level: 20, Physical DP: 5, Magic DP: 9, HP: 75, Armor Weight: 4, Evasion: 1 |
![]() | Dark Onyx | Gem cutting processed material used in jewel crafting. 4 Prismite |
![]() | Darksteel Armor | Level: 25, Physical DP: 30, Magic DP: 24, HP: 300, Armor Weight: 10, Evasion: 3.5 |
![]() | Darksteel Boots | Level: 25, Physical DP: 23, Magic DP: 14, HP: 185, Armor Weight: 10, Evasion: 3.5 |
![]() | Darksteel Gauntlet | Level: 25, Physical DP: 23, Magic DP: 14, HP: 185, Armor Weight: 10, Evasion: 3.5 |
![]() | Darksteel Helmet | Level: 25, Physical DP: 23, Magic DP: 14, HP: 185, Armor Weight: 10, Evasion: 3.5 |
![]() | Deadeye's Bow | Level: 1, Physical AP: 7, Accuracy: 1.1 |
![]() | Decorative Feather | Material obtained by hunting peacock. |
![]() | Deer Hide | Material obtained by hunting deer. |
![]() | Defender's Shield | Furniture that can be placed in house or altar territory. |
![]() | Deflated Explorer Armor | Level: 10, Physical DP: 11, Magic DP: 11, HP: 105, Armor Weight: 7, Evasion: 2 |
![]() | Deflated Explorer Boots | Level: 10, Physical DP: 6, Magic DP: 6, HP: 75, Armor Weight: 7, Evasion: 2 |
![]() | Deflated Explorer Gauntlet | Level: 10, Physical DP: 6, Magic DP: 6, HP: 75, Armor Weight: 7, Evasion: 2 |
![]() | Deflated Explorer Helmet | Level: 10, Physical DP: 6, Magic DP: 6, HP: 75, Armor Weight: 7, Evasion: 2 |
![]() | Dentex | Fish obtained by fishing in salt waters. |
![]() | Desert Cat Hide | Material obtained by hunting caracal. |
![]() | Desert Hunter Armor (Level 100) | Level: 100, Physical DP: 64, Magic DP: 64, HP: 1120, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Armor (Level 50) | Level: 50, Physical DP: 49, Magic DP: 49, HP: 745, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Armor (Level 60) | Level: 60, Physical DP: 54, Magic DP: 54, HP: 870, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Armor (Level 75) | Level: 75, Physical DP: 59, Magic DP: 59, HP: 995, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Boots (Level 100) | Level: 100, Physical DP: 46, Magic DP: 46, HP: 485, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Boots (Level 50) | Level: 50, Physical DP: 34, Magic DP: 34, HP: 335, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Boots (Level 60) | Level: 60, Physical DP: 38, Magic DP: 38, HP: 385, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Boots (Level 75) | Level: 75, Physical DP: 42, Magic DP: 42, HP: 435, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Gauntlet (Level 100) | Level: 100, Physical DP: 46, Magic DP: 46, HP: 485, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Gauntlet (Level 50) | Level: 50, Physical DP: 34, Magic DP: 34, HP: 335, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Gauntlet (Level 60) | Level: 60, Physical DP: 38, Magic DP: 38, HP: 385, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Gauntlet (Level 75) | Level: 75, Physical DP: 42, Magic DP: 42, HP: 435, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Helmet (Level 100) | Level: 100, Physical DP: 46, Magic DP: 46, HP: 485, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Helmet (Level 50) | Level: 50, Physical DP: 34, Magic DP: 34, HP: 335, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Helmet (Level 60) | Level: 60, Physical DP: 38, Magic DP: 38, HP: 385, Armor Weight: 7, Evasion: 2 |
![]() | Desert Hunter Helmet (Level 75) | Level: 75, Physical DP: 42, Magic DP: 42, HP: 435, Armor Weight: 7, Evasion: 2 |
![]() | Dewvein Leaf | Common harvested material gathered from dew vein in the desert biome. |
![]() | Double-Door Wooden Wardrobe | Furniture that can be placed in house or altar territory. |
![]() | Dragon Master Sword | Level: 20, Physical AP: 34, Accuracy: 2.2 |
![]() | Dragonhide Armor | Level: 30, Physical DP: 36, Magic DP: 29, HP: 400, Armor Weight: 10, Evasion: 3.5 |
![]() | Dragonhide Boots | Level: 30, Physical DP: 27, Magic DP: 18, HP: 225, Armor Weight: 10, Evasion: 3.5 |
![]() | Dragonhide Gauntlet | Level: 30, Physical DP: 27, Magic DP: 18, HP: 225, Armor Weight: 10, Evasion: 3.5 |
![]() | Dragonhide Helmet | Level: 30, Physical DP: 27, Magic DP: 18, HP: 225, Armor Weight: 10, Evasion: 3.5 |
![]() | Dreadnought Armor | Level: 40, Physical DP: 48, Magic DP: 37, HP: 650, Armor Weight: 10, Evasion: 3.5 |
![]() | Dreadnought Boots | Level: 40, Physical DP: 35, Magic DP: 26, HP: 315, Armor Weight: 10, Evasion: 3.5 |
![]() | Dreadnought Gauntlet | Level: 40, Physical DP: 35, Magic DP: 26, HP: 315, Armor Weight: 10, Evasion: 3.5 |
![]() | Dreadnought Helmet | Level: 40, Physical DP: 35, Magic DP: 26, HP: 315, Armor Weight: 10, Evasion: 3.5 |
![]() | Dream Dust | Standard harvested material gathered from dream leaf in the desert biome. |
![]() | Dream Essence | Uncommon harvested material gathered from dream leaf in the desert biome. |
![]() | Dry Daisy Stem | Uncommon harvested material gathered from flame daisy in the desert biome. |
![]() | Duelist Shield | Level: 10, Physical DP: 8, HP: 150, Evasion: 1.8 |
![]() | Duelist Spear | Level: 25, Physical AP: 68, Accuracy: 2.2 |
![]() | Earring of Fortune | Level: 30, HP: 250, MP: 125 |
![]() | Egg | Obtained through livestock farming chickens. |
![]() | Elemental Focus | Level: 10, Magic AP: 38, MP Regeneration: 1.6, Accuracy: 1.6 |
![]() | Elite Axe | Level: 25, Physical AP: 108, Accuracy: 2.5 |
![]() | Elite Bow | Level: 15, Physical AP: 42, Accuracy: 1.4 |
![]() | Elite Crossbow | Level: 35, Physical AP: 135, Accuracy: 3.1 |
![]() | Elite Dual Dagger | Level: 10, Physical AP: 39, Accuracy: 1.9 |
![]() | Elite Heavy Sword | Level: 35, Physical AP: 113, Accuracy: 3.1 |
![]() | Elite Life Staff | Level: 5, Magic AP: 11, MP Regeneration: 1.3, Accuracy: 1.3 |
![]() | Elite Shield | Level: 35, Physical DP: 23, HP: 500, Evasion: 3.8 |
![]() | Elite Spear | Level: 15, Physical AP: 44, Accuracy: 1.8 |
![]() | Elite Staff | Level: 1, Magic AP: 8, MP Regeneration: 1, Accuracy: 1 |
![]() | Elite Sword (Level 100) | Level: 100, Physical AP: 141, Accuracy: 4.9 |
![]() | Elite Sword (Level 50) | Level: 50, Physical AP: 91, Accuracy: 4 |
![]() | Elite Sword (Level 60) | Level: 60, Physical AP: 108, Accuracy: 4.3 |
![]() | Elite Sword (Level 75) | Level: 75, Physical AP: 124, Accuracy: 4.6 |
![]() | Elite War Hammer | Level: 25, Physical AP: 125, Accuracy: 2.5 |
![]() | Elixir Embrace | Level: 15, Magic AP: 23, MP Regeneration: 1.9, Accuracy: 1.9 |
![]() | Embroidered Ring | Level: 30, Physical AP: 9, Magic AP: 9 |
![]() | Emerald | Gem cutting processed material used in jewel crafting. 10 Prismite |
![]() | Emerald Earring | Level: 10, HP: 75, MP: 40 |
![]() | Empty Ceramic Plate | Furniture that can be placed in house or altar territory. |
![]() | Empty Mussel Shell | Obtained by fishing in salt water. |
![]() | Enchanted Locket | Level: 20, Physical DP: 6 |
![]() | Energy-Core Alloy | A tier 3 smelting processed material used in crafting. |
![]() | Engraved Gold Vase | Furniture that can be placed in house or altar territory. |
![]() | Engraved Silver Vase | Furniture that can be placed in house or altar territory. |
![]() | Experience Meal (Tier 3) | Increases character experience gain by 12% for 30 minutes. |
![]() | Explosive Arrow (Bow) | A slow-moving gunpowder-powered arrow. Only can be used with bow and very strong against structures. |
![]() | Explosive Arrow (Crossbow) | A slow-moving gunpowder-powered armor. Only can be used with crossbow and very strong against structures. |
![]() | Explosive Trap | You can place it on your land. Players who step on it trigger the trap and take damage. The trap disappears after activation. |
![]() | Faded Veltryn | Refined essence material used crafting. |
![]() | Falcon Armor | Level: 40, Physical DP: 39, Magic DP: 39, HP: 495, Armor Weight: 7, Evasion: 2 |
![]() | Falcon Boots | Level: 40, Physical DP: 26, Magic DP: 26, HP: 235, Armor Weight: 7, Evasion: 2 |
![]() | Falcon Gauntlet | Level: 40, Physical DP: 26, Magic DP: 26, HP: 235, Armor Weight: 7, Evasion: 2 |
![]() | Falcon Helmet | Level: 40, Physical DP: 26, Magic DP: 26, HP: 235, Armor Weight: 7, Evasion: 2 |
![]() | Fallen Viking Helm | Furniture that can be placed in house or altar territory. 4 Iron Ingot2 Bronze |
![]() | Fast Fish Solution (Tier 1) | Increases fishing speed by 10% for 30 mintues. |
![]() | Fast Fish Solution (Tier 2) | Increases fishing speed by 40% for 30 minutes. |
![]() | Fast Fish Solution (Tier 3) | Increases fishing speed by 60% for 10 minutes. |
![]() | Fast Harvest Elixir (Tier 1) | Increases crop harvesting speed by 20% for 15 minutes. |
![]() | Fast Harvest Elixir (Tier 2) | Increases crop harvesting speed by 30% for 15 minutes. |
![]() | Fast Harvest Elixir (Tier 3) | Increases crop harvesting speed by 50% for 30 minutes. |
![]() | Feather | Material obtained by hunting ostrich and farming chicken. |
![]() | Fidelis Armor | Level: 40, Physical DP: 27, Magic DP: 38, HP: 350, Armor Weight: 4, Evasion: 1 |
![]() | Fidelis Boots | Level: 40, Physical DP: 12, Magic DP: 21, HP: 126, Armor Weight: 4, Evasion: 1 |
![]() | Fidelis Gauntlet | Level: 40, Physical DP: 12, Magic DP: 21, HP: 126, Armor Weight: 4, Evasion: 1 |
![]() | Fidelis Helmet | Level: 40, Physical DP: 12, Magic DP: 21, HP: 126, Armor Weight: 4, Evasion: 1 |
![]() | Field Mixture (Tier 1) | Increases the chance to get seeds from crops by 10% for 15 minutes. |
![]() | Field Mixture (Tier 2) | Increases the chance to get seeds from crops by 20% for 20 minutes. |
![]() | Field Mixture (Tier 3) | Increases the chance to get seeds from crops by 30% for 30 minutes. |
![]() | Fine Leather Bag | Level: 40, Inventory Weight: 33 kg |
![]() | Fine Silk Fabric Armor | Level: 15, Physical DP: 10, Magic DP: 11, HP: 100, Armor Weight: 4, Evasion: 1 |
![]() | Fine Silk Fabric Boots | Level: 15, Physical DP: 4, Magic DP: 7, HP: 62, Armor Weight: 4, Evasion: 1 |
![]() | Fine Silk Fabric Gauntlet | Level: 15, Physical DP: 4, Magic DP: 7, HP: 62, Armor Weight: 4, Evasion: 1 |
![]() | Fine Silk Fabric Helmet | Level: 15, Physical DP: 4, Magic DP: 7, HP: 62, Armor Weight: 4, Evasion: 1 |
![]() | Fire Brazier | Furniture that can be placed in house or altar territory. 10 Processed Lumber4 Coal |
![]() | Fire Seed | Standard harvested material gathered from flame daisy in the desert biome. |
![]() | Fish Bone | Material gathered while fishing in either salt or fresh water. |
![]() | Fish Bread (Tier 1) | Increases stamina regeneration rate by 25%. |
![]() | Fish Bread (Tier 2) | Increases stamina regeneration rate by 50%. |
![]() | Fish Meat | Material produced by processing fish with the meat processing workbench. |
![]() | Fish Oil | Material produced by processing fish with the meat processing workbench. |
![]() | Fish Stew (Tier 3) | Increases PVP damage by 7% for 15 minutes. |
![]() | Flame Oil [High Quality] | Ammunition used in the Automatic Flame Machine. |
![]() | Flame Oil [Low Quality] | Ammunition used in the Automatic Flame Machine. |
![]() | Flame Oil [Medium Quality] | Ammunition used in the Automatic Flame Machine. |
![]() | Flat Cushion | Furniture that can be placed in house or altar territory. |
![]() | FlowerHorn | Fish obtained by fishing in fresh waters. |
![]() | Forest Armor | Level: 1, Physical DP: 3, Magic DP: 3, HP: 35, Armor Weight: 7, Evasion: 2 |
![]() | Forest Boots | Level: 1, Physical DP: 2, Magic DP: 2, HP: 35, Armor Weight: 7, Evasion: 2 |
![]() | Forest Gauntlet | Level: 1, Physical DP: 2, Magic DP: 2, HP: 35, Armor Weight: 7, Evasion: 2 |
![]() | Forest Helmet | Level: 1, Physical DP: 2, Magic DP: 2, HP: 35, Armor Weight: 7, Evasion: 2 |
![]() | Fox Hide | Material obtained by hunting fox. |
![]() | Frenzy Sword | Level: 30, Physical AP: 48, Accuracy: 2.8 |
![]() | Fresh Water | Material gathered direct from rivers and lakes. |
![]() | Freshwater Algae | Obtained by fishing in fresh water. |
![]() | Frog Skin | Material obtained by hunting frogs. |
![]() | Frostbound Armor | Level: 1, Physical DP: 4, Magic DP: 3, HP: 50, Armor Weight: 10, Evasion: 3.5 |
![]() | Frostbound Boots | Level: 1, Physical DP: 4, Magic DP: 2, HP: 45, Armor Weight: 10, Evasion: 3.5 |
![]() | Frostbound Gauntlet | Level: 1, Physical DP: 4, Magic DP: 2, HP: 45, Armor Weight: 10, Evasion: 3.5 |
![]() | Frostbound Helmet | Level: 1, Physical DP: 4, Magic DP: 2, HP: 45, Armor Weight: 10, Evasion: 3.5 |
![]() | Fruit Plate | Furniture that can be placed in house or altar territory. |
![]() | Gatekeeper's Axe | Level: 10, Physical AP: 49, Accuracy: 1.6 |
![]() | Gathering Master Elixir (Tier 3) | Gives a 15% chance for 2x gathering rewards for 30 minutes. |
![]() | Gladiator's Sword of Valor | Level: 25, Physical AP: 41, Accuracy: 2.5 |
![]() | Goat Meat | Obtained by butchering goats during livestock farming. |
![]() | Gold Ingot | A tier 2 smelting processed material used in crafting. 8 Gold Ore |
![]() | Gold Ore | A mineral obtained in the desert biome. |
![]() | Gold-Plated Cat Statue | Furniture that can be placed in house or altar territory. |
![]() | Golden Vase | Furniture that can be placed in house or altar territory. |
![]() | Grandmaster's Death's Whisper | Level: 10, Physical AP: 30, Accuracy: 1.3 |
![]() | Grapes Dinner Plate | Furniture that can be placed in house or altar territory. |
![]() | Greatsword of Valor | Level: 25, Physical AP: 83, Accuracy: 2.5 |
![]() | Green Dye | Essence refining processed material. |
![]() | Green Pigment | Material obtained by gathering basic green plants. |
![]() | Gunpowder | Engineering material used in crafting. |
![]() | Handcrafted HP Potion (Tier 1) | Instantly regenerates 1500 HP. |
![]() | Handcrafted HP Potion (Tier 2) | Instantly regenerates 3000 HP. |
![]() | Handcrafted HP Potion (Tier 3) | Instantly regenerates 4500 HP. |
![]() | Handcrafted HP Potion (Tier 4) | Instantly regenerates 6000 HP. |
![]() | Handcrafted MP Potion (Tier 1) | Instantly regenerates 1000 MP. |
![]() | Handcrafted MP Potion (Tier 2) | Instantly regenerates 2000 MP. |
![]() | Handcrafted MP Potion (Tier 3) | Instantly regenerates 3000 MP. |
![]() | Handcrafted MP Potion (Tier 4) | Instantly regenerates 4000 MP. |
![]() | Hard Shell | Material obtained by hunting turtles and crabs. |
![]() | Healing Haven | Level: 20, Magic AP: 29, MP Regeneration: 2.2, Accuracy: 2.2 |
![]() | Heartstone Charm | Level: 40, Physical DP: 13 |
![]() | Hemp Fiber | Standard harvested material gathered from hemp in the meadow biome. |
![]() | Hemp Leaf | Uncommon harvested material gathered from hemp in the meadow biome. |
![]() | Hemp Seed | Common harvested material gathered from hemp in the meadow biome. |
![]() | Herbal Pest Repellent | Alchemy crafted material used in beehive maintenance. |
![]() | Hidden Traveller Armor | Level: 30, Physical DP: 19, Magic DP: 26, HP: 250, Armor Weight: 4, Evasion: 1 |
![]() | Hidden Traveller Boots | Level: 30, Physical DP: 7, Magic DP: 14, HP: 100, Armor Weight: 4, Evasion: 1 |
![]() | Hidden Traveller Gauntlet | Level: 30, Physical DP: 7, Magic DP: 14, HP: 100, Armor Weight: 4, Evasion: 1 |
![]() | Hidden Traveller Helmet | Level: 30, Physical DP: 7, Magic DP: 14, HP: 100, Armor Weight: 4, Evasion: 1 |
![]() | Hippo Hide | Material obtained by hunting hippopotamus. |
![]() | Honey | Material obtained through beekeeping. |
![]() | Honeycomb | Material obtained through beekeeping. |
![]() | Horn | Material obtained by hunting deer and rhinoceros. |
![]() | Hunter's Fury (Tier 1) | Increases skinning speed in hunting by 20% for 30 minutes. |
![]() | Hunter's Fury (Tier 2) | Increases skinning speed in hunting by 30% for 30 minutes. |
![]() | Hunter's Fury (Tier 3) | Increases skinning speed in hunting by 60% for 30 minutes. |
![]() | Hunter's Luck (Tier 2) | Gives a 10% chance for 2x hunting rewards for 30 minutes. |
![]() | Hunter's Luck (Tier 3) | Gives a 25% chance for 2x hunting rewards for 30 minutes. |
![]() | Hunter's Repeater Crossbow | Level: 1, Physical AP: 9, Accuracy: 1 |
![]() | Hyena Hide | Material obtained by hunting hyena. |
![]() | Immunity Potion | Instantly removes all crowd control effects from your character and grants protection against them for 2 seconds. |
![]() | Iron Ingot | A tier 1 smelting processed material used in crafting. 5 Iron Ore |
![]() | Iron Ore | A mineral obtained in any biome. |
![]() | Item Elixir (Tier 1) | Gives a 25% chance to drop 2x junk items for 30 minutes. |
![]() | Item Elixir (Tier 2) | Gives a 50% chance top drop 3x junk items for 30 minutes. |
![]() | Item Elixir (Tier 3) | Gives a 75% chance to drop 4x junk items for 30 minutes. |
![]() | Kreas's Eye | Level: 10, Physical AP: 3, Magic AP: 3 |
![]() | Kribensis | Fish obtained by fishing in fresh waters. |
![]() | Lamb Meat | Obtained by butchering sheep during livestock farming. |
![]() | Lanternfish | Fish obtained by fishing in deep sea waters. |
![]() | Lard | Obtained from livestock farming pigs. |
![]() | Large Bar Counter | Furniture that can be placed in house or altar territory. |
![]() | Large Blackwood Table | Furniture that can be placed in house or altar territory. |
![]() | Large Gold Vase | Furniture that can be placed in house or altar territory. |
![]() | Large Golden Goblet | Furniture that can be placed in house or altar territory. |
![]() | Large Metal Chandelier | Furniture that can be placed in house or altar territory. |
![]() | Large Metal Standing Candleholder | Furniture that can be placed in house or altar territory. |
![]() | Large Orange Vase | Furniture that can be placed in house or altar territory. |
![]() | Large Round Table | Furniture that can be placed in house or altar territory. |
![]() | Large Tabletop Candleholder | Furniture that can be placed in house or altar territory. |
![]() | Large Vitamin Stone (Tier 1) | Increases maximum HP by 3% and magic defense by 6% for 10 minutes. |
![]() | Large Vitamin Stone (Tier 2) | Increases maximum HP by 5% and magic defense by 12% for 15 minutes. |
![]() | Large Vitamin Stone (Tier 3) | Increases maximum HP by 7.5% and magic defense by 18% for 15 minutes. |
![]() | Large Wooden Display Case | Furniture that can be placed in house or altar territory. |
![]() | Last Man's Shield (Level 100) | Level: 100, Physical DP: 41, HP: 1400, Evasion: 6.2 |
![]() | Last Man's Shield (Level 50) | Level: 50, Physical DP: 32, HP: 950, Evasion: 5 |
![]() | Last Man's Shield (Level 60) | Level: 60, Physical DP: 35, HP: 1100, Evasion: 5.4 |
![]() | Last Man's Shield (Level 75) | Level: 75, Physical DP: 38, HP: 1250, Evasion: 58 |
![]() | Lazy Fisherman Elixir (Tier 1) | Increases auto-fishing speed by 10% for 1.5 hours. |
![]() | Lazy Fisherman Elixir (Tier 2) | Increases auto-fishing speed by 10% for 3 hours. |
![]() | Lazy Fisherman Elixir (Tier 3) | Increases auto-fishing speed by 10% for 6 hours. |
![]() | Leather Log | Standard material gathered while chopping down trees. |
![]() | Legend Thief's Bag | Level: 10, Inventory Weight: 10 kg |
![]() | Legendary Dual Executioner Axes | Level: 40, Physical AP: 158, Accuracy: 3.4 |
![]() | Legendary Empowering Meal (Tier 3) | Increases PVP damage by 5%, HP regeneration by 5%, and MP regeneration by 5% for 15 minutes. |
![]() | Legendary Production Mixture (Tier 3) | Gives a 15% chance for 2x production success for 30 minutes. |
![]() | Legendary Training Feed (Tier 1) | Makes animal training 20% easier for 20 minutes. |
![]() | Legendary Training Feed (Tier 2) | Makes animal training 20% easier for 30 minutes. |
![]() | Legendary Training Feed (Tier 3) | Makes animal training 30% easier for 40 minutes. |
![]() | Lifebringer | Level: 25, Magic AP: 35, MP Regeneration: 2.5, Accuracy: 2.5 |
![]() | Light Bucket | Furniture that can be placed in house or altar territory. |
![]() | Light Chest | Furniture that can be placed in house or altar territory. |
![]() | Lightening Elixir (Tier 1) | Increases character inventory weight capacity by 10% for 1 hour. |
![]() | Lightening Elixir (Tier 2) | Increases character inventory weight capacity by 20% for 1 hour. |
![]() | Lightening Elixir (Tier 3) | Increases character inventory weight capacity by 30% for 1 hour. |
![]() | Lightweight Armor | Level: 25, Physical DP: 24, Magic DP: 24, HP: 300, Armor Weight: 7, Evasion: 2 |
![]() | Lightweight Boots | Level: 25, Physical DP: 14, Magic DP: 14, HP: 145, Armor Weight: 7, Evasion: 2 |
![]() | Lightweight Gauntlet | Level: 25, Physical DP: 14, Magic DP: 14, HP: 145, Armor Weight: 7, Evasion: 2 |
![]() | Lightweight Helmet | Level: 25, Physical DP: 14, Magic DP: 14, HP: 145, Armor Weight: 7, Evasion: 2 |
![]() | Lily Bulb | Common harvested material gathered from mystic lilly in the meadow biome. |
![]() | Lily Essence | Uncommon harvested material gathered from mystic lilly in the meadow biome. |
![]() | Linen Cloth | Thread spinning processed material used in crafting. |
![]() | Linen Thread | Thread spinning processed material used in crafting. |
![]() | Long Patterned Rug | Furniture that can be placed in house or altar territory. |
![]() | Lord's Squire Armor | Level: 20, Physical DP: 19, Magic DP: 19, HP: 235, Armor Weight: 7, Evasion: 2 |
![]() | Lord's Squire Boots | Level: 20, Physical DP: 10, Magic DP: 10, HP: 115, Armor Weight: 7, Evasion: 2 |
![]() | Lord's Squire Gauntlet | Level: 20, Physical DP: 10, Magic DP: 10, HP: 115, Armor Weight: 7, Evasion: 2 |
![]() | Lord's Squire Helmet | Level: 20, Physical DP: 10, Magic DP: 10, HP: 115, Armor Weight: 7, Evasion: 2 |
![]() | Lost Ancient Sword | Furniture that can be placed in house or altar territory. |
![]() | Lost Dungeon Table | Furniture that can be placed in house or altar territory. |
![]() | Lost Kingdom Shield | Furniture that can be placed in house or altar territory. |
![]() | Luck Elixir (Tier 2) | Increases drop chance by 7.5% for 30 minutes. |
![]() | Luck Elixir (Tier 3) | Increases drop chance by 10% for 30 minutes. |
![]() | Mage's Staff of Power | Level: 5, Magic AP: 23, MP Regeneration: 1.3, Accuracy: 1.3 |
![]() | Magus' Manipulator | Level: 20, Magic AP: 68, MP Regeneration: 2.2, Accuracy: 2.2 |
![]() | Manure | Obtained from livestock farming pigs and cows. Can be exchanged for tokens. |
![]() | Marksman's Precision Crossbow | Level: 25, Physical AP: 102, Accuracy: 2.5 |
![]() | Master Bow | Level: 25, Physical AP: 71, Accuracy: 1.6 |
![]() | Master Crossbow | Level: 40, Physical AP: 152, Accuracy: 3.4 |
![]() | Master Elixir (Tier 1) | Increases profession experience gain by 10% for 30 minutes. |
![]() | Master Elixir (Tier 2) | Increases profession experience gain by 15% for 30 minutes. |
![]() | Master Elixir (Tier 3) | Increases profession experience gain by 20% for 30 minutes. |
![]() | Master Magician Armor (Level 100) | Level: 100, Physical DP: 47, Magic DP: 68, HP: 725, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Armor (Level 50) | Level: 50, Physical DP: 35, Magic DP: 50, HP: 500, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Armor (Level 60) | Level: 60, Physical DP: 39, Magic DP: 56, HP: 575, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Armor (Level 75) | Level: 75, Physical DP: 43, Magic DP: 62, HP: 650, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Boots (Level 100) | Level: 100, Physical DP: 27, Magic DP: 41, HP: 203, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Boots (Level 50) | Level: 50, Physical DP: 18, Magic DP: 29, HP: 155, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Boots (Level 60) | Level: 60, Physical DP: 21, Magic DP: 33, HP: 171, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Boots (Level 75) | Level: 75, Physical DP: 24, Magic DP: 37, HP: 187, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Gauntlet (Level 100) | Level: 100, Physical DP: 27, Magic DP: 41, HP: 203, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Gauntlet (Level 50) | Level: 50, Physical DP: 18, Magic DP: 29, HP: 155, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Gauntlet (Level 60) | Level: 60, Physical DP: 21, Magic DP: 33, HP: 171, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Gauntlet (Level 75) | Level: 75, Physical DP: 24, Magic DP: 37, HP: 187, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Helmet (Level 100) | Level: 100, Physical DP: 27, Magic DP: 41, HP: 203, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Helmet (Level 50) | Level: 50, Physical DP: 18, Magic DP: 29, HP: 155, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Helmet (Level 60) | Level: 60, Physical DP: 21, Magic DP: 33, HP: 171, Armor Weight: 4, Evasion: 1 |
![]() | Master Magician Helmet (Level 75) | Level: 75, Physical DP: 24, Magic DP: 37, HP: 187, Armor Weight: 4, Evasion: 1 |
![]() | Master Pet Food (Tier 1) | Feeds pet satiety by 10%. |
![]() | Master Pet Food (Tier 2) | Feeds pet satiety by 25%. |
![]() | Master Pet Food (Tier 3) | Feeds pet satiety by 60%. |
![]() | Master Staff | Level: 35, Magic AP: 113, MP Regeneration: 3.1, Accuracy: 3.1 |
![]() | Master's Axe | Level: 45, Physical AP: 189, Accuracy: 3.7 |
![]() | Master's Dual Dagger | Level: 45, Physical AP: 145, Accuracy: 4 |
![]() | Master's Sword | Level: 40, Physical AP: 62, Accuracy: 3.4 |
![]() | Master's War Hammer | Level: 40, Physical AP: 175, Accuracy: 3.4 |
![]() | Meat Sauté (Tier 2) | Increases character experience gain by 10% for 30 minutes. |
![]() | Meat Sauté (Tier 3) | Increases PVP defense by 15% for 15 minutes. |
![]() | Mercenary's Hunting Bag (Level 100) | Level: 100, Inventory Weight: 55 kg |
![]() | Mercenary's Hunting Bag (Level 50) | Level: 50, Inventory Weight: 40 kg |
![]() | Mercenary's Hunting Bag (Level 60) | Level: 60, Inventory Weight: 46 kg |
![]() | Mercenary's Hunting Bag (Level 75) | Level: 75, Inventory Weight: 51 kg |
![]() | Metal Chest | Furniture that can be placed in house or altar territory. 16 slot storage. |
![]() | Metal Standing Candleholder | Furniture that can be placed in house or altar territory. |
![]() | Milk | Obtained from livestock farming either cows or goats. |
![]() | Mineral Stone (Tier 1) | Increases maximum HP by 3% and physical defense by 5% for 10 minutes. |
![]() | Mineral Stone (Tier 2) | Increases maximum HP by 5% and physical defense by 10% for 15 minutes. |
![]() | Mineral Stone (Tier 3) | Increases maximum HP by 7.5% and physical defense by 15% for 15 minutes. |
![]() | Mini Cannon Ammunition [High Quality] | Ammunition used in the Automatic Mini Cannon. |
![]() | Mini Cannon Ammunition [Low Quality] | Ammunition used in the Automatic Mini Cannon. 1 Iron Ingot1 Coal |
![]() | Mini Cannon Ammunition [Medium Quality] | Ammunition used in the Automatic Mini Cannon. |
![]() | Mist Drop | Uncommon harvested material gathered from mist rose in the desert biome. |
![]() | Mist Seed | Standard harvested material gathered from mist rose in the desert biome. |
![]() | Mistrose Leaf | Common harvested material gathered from mist rose in the desert biome. |
![]() | Mithril Ingot | A tier 3 smelting processed material used in crafting. |
![]() | Mithril Ore | A mineral obtained in the desert biome. |
![]() | Mithrilium | A tier 3 smelting processed material used in crafting. |
![]() | Mixed Fish Plate (Tier 3) | Increases PVP defense by 5%, maximum HP by 5%, and critical defense chance by 5% for 15 minutes. |
![]() | Moist Twig | Uncommon harvested material gathered from dew vein in the desert biome. |
![]() | Mussel | Obtained by fishing in salt water. |
![]() | Nature's Traveller Armor | Level: 10, Physical DP: 7, Magic DP: 8, HP: 75, Armor Weight: 4, Evasion: 1 |
![]() | Nature's Traveller Boots | Level: 10, Physical DP: 3, Magic DP: 5, HP: 50, Armor Weight: 4, Evasion: 1 |
![]() | Nature's Traveller Gauntlet | Level: 10, Physical DP: 3, Magic DP: 5, HP: 50, Armor Weight: 4, Evasion: 1 |
![]() | Nature's Traveller Helmet | Level: 10, Physical DP: 3, Magic DP: 5, HP: 50, Armor Weight: 4, Evasion: 1 |
![]() | Neon Tetra | Fish obtained by fishing in fresh waters. |
![]() | Newbie Axe | Level: 15, Physical AP: 68, Accuracy: 1.9 |
![]() | Newbie Bow | Level: 30, Physical AP: 85, Accuracy: 1.7 |
![]() | Newbie Crossbow | Level: 5, Physical AP: 30, Accuracy: 1.3 |
![]() | Newbie Dual Dagger | Level: 30, Physical AP: 98, Accuracy: 3.1 |
![]() | Newbie Heavy Sword | Level: 30, Physical AP: 98, Accuracy: 2.8 |
![]() | Newbie Life Staff | Level: 30, Magic AP: 41, MP Regeneration: 2.8, Accuracy: 2.8 |
![]() | Newbie Shield | Level: 5, Physical DP: 5, HP: 100, Evasion: 1.4 |
![]() | Newbie Spear | Level: 35, Physical AP: 92, Accuracy: 2.6 |
![]() | Newbie Staff | Level: 40, Magic AP: 128, MP Regeneration: 3.4, Accuracy: 3.4 |
![]() | Newbie War Hammer | Level: 5, Physical AP: 27, Accuracy: 1.3 |
![]() | Newcomer's Seeker | Level: 40, Physical AP: 118, Accuracy: 1.9 |
![]() | Nomad Protector Armor | Level: 25, Physical DP: 16, Magic DP: 20, HP: 200, Armor Weight: 4, Evasion: 1 |
![]() | Nomad Protector Boots | Level: 25, Physical DP: 6, Magic DP: 11, HP: 87, Armor Weight: 4, Evasion: 1 |
![]() | Nomad Protector Gauntlet | Level: 25, Physical DP: 6, Magic DP: 11, HP: 87, Armor Weight: 4, Evasion: 1 |
![]() | Nomad Protector Helmet | Level: 25, Physical DP: 6, Magic DP: 11, HP: 87, Armor Weight: 4, Evasion: 1 |
![]() | Normal Luck Essence | Chance to obtain during any gathering. Used in essence refining. |
![]() | Novice Axe | Level: 1, Physical AP: 9, Accuracy: 1 |
![]() | Novice Bodyguard Armor | Level: 35, Physical DP: 34, Magic DP: 34, HP: 430, Armor Weight: 7, Evasion: 2 |
![]() | Novice Bodyguard Boots | Level: 35, Physical DP: 22, Magic DP: 22, HP: 205, Armor Weight: 7, Evasion: 2 |
![]() | Novice Bodyguard Gauntlet | Level: 35, Physical DP: 22, Magic DP: 22, HP: 205, Armor Weight: 7, Evasion: 2 |
![]() | Novice Bodyguard Helmet | Level: 35, Physical DP: 22, Magic DP: 22, HP: 205, Armor Weight: 7, Evasion: 2 |
![]() | Novice Bow (Level 100) | Level: 100, Physical AP: 232, Accuracy: 2.4 |
![]() | Novice Bow (Level 50) | Level: 50, Physical AP: 153, Accuracy: 2.1 |
![]() | Novice Bow (Level 60) | Level: 60, Physical AP: 178, Accuracy: 2.2 |
![]() | Novice Bow (Level 75) | Level: 75, Physical AP: 201, Accuracy: 2.3 |
![]() | Novice Crossbow | Level: 20, Physical AP: 81, Accuracy: 2.2 |
![]() | Novice Dual Dagger | Level: 5, Physical AP: 24, Accuracy: 1.6 |
![]() | Novice Heavy Sword | Level: 15, Physical AP: 53, Accuracy: 1.9 |
![]() | Novice Life Staff | Level: 1, Magic AP: 5, MP Regeneration: 1, Accuracy: 1 |
![]() | Novice Shield | Level: 15, Physical DP: 11, HP: 200, Evasion: 2.2 |
![]() | Novice Spear | Level: 1, Physical AP: 8, Accuracy: 1.2 |
![]() | Novice Staff (Level 100) | Level: 100, Magic AP: 279, MP Regeneration: 4.9, Accuracy: 4.9 |
![]() | Novice Staff (Level 50) | Level: 50, Magic AP: 189, MP Regeneration: 4, Accuracy: 4 |
![]() | Novice Staff (Level 60) | Level: 60, Magic AP: 219, MP Regeneration: 4.3, Accuracy: 4.3 |
![]() | Novice Staff (Level 75) | Level: 75, Magic AP: 249, MP Regeneration: 4.6, Accuracy: 4.6 |
![]() | Novice Sword | Level: 5, Physical AP: 13, Accuracy: 1.3 |
![]() | Novice War Hammer | Level: 30, Physical AP: 139, Accuracy: 2.8 |
![]() | Obsidian | A mineral obtained in the meadow biome. |
![]() | Obsidian Alloy | A tier 2 smelting processed material used in crafting. |
![]() | Oily Bread (Tier 1) | Increases accuracy by 5% for 30 minutes. |
![]() | Oily Bread (Tier 2) | Increases accuracy by 10% for 30 minutes. |
![]() | Oily Bread (Tier 3) | Increases accuracy by 15% for 30 minutes. 6 Wheat6 Egg6 Milk6 Lard6 Pork10 Wild Animal Meat6 Sugar2 Whale Oil (High Quality)6 Royal Jelly8 Tuna |
![]() | Old Leather Bracelet | Level: 40, Magic DP: 13 |
![]() | Old Monk's Pouch | Level: 20, Inventory Weight: 18 kg |
![]() | Old White Rug | Furniture that can be placed in house or altar territory. 12 Linen Thread12 Wool Thread |
![]() | Onion | Material obtained through farming. |
![]() | Opal | Gem cutting processed material used in jewel crafting. 3 Prismite |
![]() | Orange Ceramic Vase | Furniture that can be placed in house or altar territory. |
![]() | Orange Dye | Alchemy crafted material. |
![]() | Orb Decoration | Furniture that can be placed in house or altar territory. |
![]() | Ostrich Hide | Material obtained by hunting ostrich. |
![]() | Patterned Cushion | Furniture that can be placed in house or altar territory. |
![]() | Patterned Metal Tray | Furniture that can be placed in house or altar territory. |
![]() | Patterned Regional Rug | Furniture that can be placed in house or altar territory. |
![]() | Patterned Yellow Rug | Furniture that can be placed in house or altar territory. |
![]() | Peacock Hide | Material obtained by hunting peacock. |
![]() | Pearl Earring | Level: 20, HP: 150, MP: 75 |
![]() | Penguin Hide | Material obtained by hunting penguins. |
![]() | Pepper | Material obtained through farming. |
![]() | Petal | Standard harvested material gathered from mystic lily in the meadow biome. |
![]() | Pink Dye | Alchemy crafted material. |
![]() | Pirate's Earring (Level 100) | Level: 100, HP: 1200, MP: 600 |
![]() | Pirate's Earring (Level 50) | Level: 50, HP: 600, MP: 300 |
![]() | Pirate's Earring (Level 60) | Level: 60, HP: 800, MP: 400 |
![]() | Pirate's Earring (Level 75) | Level: 75, HP: 1000, MP: 500 |
![]() | Poison Gland | Material obtained by hunting frogs, rattlesnakes, and black mamba. |
![]() | Poor Luck Essence | Chance to obtain during any gathering. Used in essence refining. |
![]() | Pork | Obtained by butchering pigs during livestock farming. |
![]() | Potato | Material obtained through farming. |
![]() | Prepared Barrel | Furniture that can be placed in house or altar territory. |
![]() | Prismatic Alloy | A tier 2 smelting processed material used in crafting. |
![]() | Prismite | A material obtained while mining rocks and minerals. |
![]() | Processed Lumber | Processed material used in crafting construction, tools, weapons, and more. |
![]() | Production Doping Elixir (Tier 1) | Increases production speed by 20% for 10 minutes. |
![]() | Production Doping Elixir (Tier 2) | Increases production speed by 40% for 10 minutes. |
![]() | Production Doping Elixir (Tier 3) | Increases production speed by 60% for 30 minutes. |
![]() | Pumpkin | Material obtained through farming. |
![]() | Purified Veltryn | Refined essence material used in crafting. |
![]() | Purple Dye | Alchemy crafted material. |
![]() | Quality Creature Extract | Material obtained from creatures. Used in crafting. |
![]() | Quartz Ring | Level: 40, Physical AP: 13, Magic AP: 13 |
![]() | Rabbit Hide | Material obtained by hunting rabbits. |
![]() | Rattlesnake Skin | Material obtained by hunting rattlesnake. |
![]() | Raw Feed (Tier 1) | Increases mount experience gain by 15% for 30 minutes. |
![]() | Raw Feed (Tier 2) | Increases mount experience gain by 25% for 30 minutes. |
![]() | Raw Feed (Tier 3) | Increases mount experience gain by 40% for 30 minutes. |
![]() | Recruit's Quickshot | Level: 30, Physical AP: 125, Accuracy: 2.8 |
![]() | Red Antique Rug | Furniture that can be placed in house or altar territory. 15 Wool10 Wool Thread |
![]() | Red Carpet | Furniture that can be placed in house or altar territory. |
![]() | Red Dye | Essence refining processed material. |
![]() | Red Flagpole | Furniture that can be placed in house or altar territory. |
![]() | Red Pigment | Material obtained by gathering basic red plants. |
![]() | Red Sword of Heroes | Level: 1, Physical AP: 8, Accuracy: 1 |
![]() | Reflex Tendon | Material obtained by hunting rabbit, caracal, and fox. |
![]() | Regional White Rug | Furniture that can be placed in house or altar territory. |
![]() | Regional Yellow Rug | Furniture that can be placed in house or altar territory. |
![]() | Reinforced Wide Wooden Table | Furniture that can be placed in house or altar territory. |
![]() | Resinous Hardwood | Common material gathered by chopping trees. |
![]() | Rhino Hide | Material obtained by hunting rhinoceros. |
![]() | Rice | Material obtained through farming. |
![]() | Ring of Night (Level 100) | Level: 100, Physical AP: 29, Magic AP: 29 |
![]() | Ring of Night (Level 50) | Level: 50, Physical AP: 17, Magic AP: 17 |
![]() | Ring of Night (Level 60) | Level: 60, Physical AP: 21, Magic AP: 21 |
![]() | Ring of Night (Level 75) | Level: 75, Physical AP: 25, Magic AP: 25 |
![]() | Rising Noble Spirit Armor | Level: 45, Physical DP: 31, Magic DP: 44, HP: 425, Armor Weight: 4, Evasion: 1 |
![]() | Rising Noble Spirit Boots | Level: 45, Physical DP: 15, Magic DP: 25, HP: 139, Armor Weight: 4, Evasion: 1 |
![]() | Rising Noble Spirit Gauntlet | Level: 45, Physical DP: 15, Magic DP: 25, HP: 139, Armor Weight: 4, Evasion: 1 |
![]() | Rising Noble Spirit Helmet | Level: 45, Physical DP: 15, Magic DP: 25, HP: 139, Armor Weight: 4, Evasion: 1 |
![]() | Rookies Axe | Level: 5, Physical AP: 30, Accuracy: 1.3 |
![]() | Rookies Dual Dagger | Level: 15, Physical AP: 54, Accuracy: 2.2 |
![]() | Rookies Life Staff | Level: 45, Magic AP: 59, MP Regeneration: 3.7, Accuracy: 3.7 |
![]() | Rookies Shield | Level: 25, Physical DP: 17, HP: 300, Evasion: 3 |
![]() | Rookies Spear | Level: 30, Physical AP: 80, Accuracy: 2.4 |
![]() | Rookies Sword | Level: 15, Physical AP: 27, Accuracy: 1.9 |
![]() | Rotten Plant Soup (Tier 1) | Increases PVE defense by 5% for 30 minutes. |
![]() | Rotten Plant Soup (Tier 2) | Increases PVE defense by 10% for 30 minutes. |
![]() | Rotten Plant Soup (Tier 3) | Increases PVE defense by 25% for 30 minutes. 6 Chicken Meat6 Tomato6 Carrot6 Egg6 Onion6 Fresh Water12 Neon Tetra12 Freshwater Algae12 Tuna6 Honey |
![]() | Round Cushion | Furniture that can be placed in house or altar territory. |
![]() | Round Rug | Furniture that can be placed in house or altar territory. |
![]() | Round Wooden Table | Furniture that can be placed in house or altar territory. |
![]() | Royal Guide Armor | Level: 35, Physical DP: 23, Magic DP: 32, HP: 300, Armor Weight: 4, Evasion: 1 |
![]() | Royal Guide Boots | Level: 35, Physical DP: 9, Magic DP: 17, HP: 113, Armor Weight: 4, Evasion: 1 |
![]() | Royal Guide Gauntlet | Level: 35, Physical DP: 9, Magic DP: 17, HP: 113, Armor Weight: 4, Evasion: 1 |
![]() | Royal Guide Helmet | Level: 35, Physical DP: 9, Magic DP: 17, HP: 113, Armor Weight: 4, Evasion: 1 |
![]() | Royal Jelly | Material obtained through beekeeping. |
![]() | Ruby | Gem cutting processed material used in jewel crafting. 13 Prismite |
![]() | Ruby Bracelet | Level: 10, Magic DP: 3 |
![]() | Runebound Staff | Level: 25, Magic AP: 83, MP Regeneration: 2.5, Accuracy: 2.5 |
![]() | Salmon Bread (Tier 3) | Increases PVP damage by 5% and PVP defense by 5% for 15 minutes. |
![]() | Salt Water | Material gathered directly from sea water. |
![]() | Salted Fish (Tier 1) | Feeds mount satiety by 15%. |
![]() | Salted Fish (Tier 2) | Feeds mount satiety by 35%. |
![]() | Salted Fish (Tier 3) | Feeds mount satiety by 85%. |
![]() | Sapphire | Gem cutting processed material used in jewel crafting. 11 Prismite |
![]() | Sardine | Fish obtained by fishing in salt waters. |
![]() | Sea Bass | Fish obtained by fishing in salt waters. |
![]() | Seaweed | Obtained by fishing in salt waters. |
![]() | Shaded Stem | Uncommon harvested material gathered from shadow basil in the meadow biome. |
![]() | Shadow Armor | Level: 45, Physical DP: 44, Magic DP: 44, HP: 620, Armor Weight: 7, Evasion: 2 |
![]() | Shadow Boots | Level: 45, Physical DP: 30, Magic DP: 30, HP: 285, Armor Weight: 7, Evasion: 2 |
![]() | Shadow Gauntlet | Level: 45, Physical DP: 30, Magic DP: 30, HP: 285, Armor Weight: 7, Evasion: 2 |
![]() | Shadow Helmet | Level: 45, Physical DP: 30, Magic DP: 30, HP: 285, Armor Weight: 7, Evasion: 2 |
![]() | Shadow Pollen | Standard harvested material gathered from shadow basil in the meadow biome. |
![]() | Shadowed Dagger | Level: 1, Physical AP: 7, Accuracy: 1.3 |
![]() | Shadowstrike Bow | Level: 45, Physical AP: 135, Accuracy: 2 |
![]() | Shark | Fish obtained by fishing in deep sea waters. |
![]() | Sharp Edge Spear | Level: 10, Physical AP: 32, Accuracy: 1.6 |
![]() | Sharpshooter's Crossbow | Level: 15, Physical AP: 61, Accuracy: 1.9 |
![]() | Shield Armor | Level: 10, Physical DP: 14, Magic DP: 11, HP: 150, Armor Weight: 10, Evasion: 3.5 |
![]() | Shield Boots | Level: 10, Physical DP: 11, Magic DP: 6, HP: 85, Armor Weight: 10, Evasion: 3.5 |
![]() | Shield Gauntlet | Level: 10, Physical DP: 11, Magic DP: 6, HP: 85, Armor Weight: 10, Evasion: 3.5 |
![]() | Shield Helmet | Level: 10, Physical DP: 11, Magic DP: 6, HP: 85, Armor Weight: 10, Evasion: 3.5 |
![]() | Shield of Protection | Level: 1, PHysical DP: 2, HP: 50, Evasion: 1 |
![]() | Short Cabinet | Furniture that can be placed in house or altar territory. |
![]() | Short Torch | Furniture that can be placed in house or altar territory. |
![]() | Silk Cloth | Thread spinning processed material used in crafting. |
![]() | Silk Thread | Thread spinning processed material used in crafting. |
![]() | Silkworm Cocoon | Harvesting gathered material obtained in any biome. |
![]() | Silver Armor | Level: 30, Physical DP: 29, Magic DP: 29, HP: 365, Armor Weight: 7, Evasion: 2 |
![]() | Silver Boots | Level: 30, Physical DP: 18, Magic DP: 18, HP: 175, Armor Weight: 7, Evasion: 2 |
![]() | Silver Gauntlet | Level: 30, Physical DP: 18, Magic DP: 18, HP: 175, Armor Weight: 7, Evasion: 2 |
![]() | Silver Helmet | Level: 30, Physical DP: 18, Magic DP: 18, HP: 175, Armor Weight: 7, Evasion: 2 |
![]() | Silver Ingot | A tier 1 smelting processed material used in crafting. |
![]() | Silver Ore | A mineral obtained in the meadow biome. |
![]() | Silver Ring | Level: 20, Physical AP: 6, Magic AP: 6 |
![]() | Simple Axe | Used for cutting trees. |
![]() | Simple Battle Shield | Furniture that can be placed in house or altar territory. |
![]() | Simple Bed | Furniture that can be placed in house or altar territory. Can be set as respawn point. |
![]() | Simple Blackwood Display Case | Furniture that can be placed in house or altar territory. |
![]() | Simple Chair | Furniture that can be placed in house or altar territory. |
![]() | Simple Fishing Rod | Used for fishing. |
![]() | Simple Flower Pot | Furniture that can be placed in house or altar territory. 12 Stone |
![]() | Simple Glass | Furniture that can be placed in house or altar territory. |
![]() | Simple Hunting Knife | Used for hunting animals. |
![]() | Simple Pickaxe | Used for digging minerals and stones. |
![]() | Simple Rug | Furniture that can be placed in house or altar territory. 15 Wool10 Wool Thread |
![]() | Simple Sickle | Used for gathering plants. |
![]() | Simple Toy | Furniture that can be placed in house or altar territory. |
![]() | Simple Wardrobe | Furniture that can be placed in house or altar territory. |
![]() | Simple Weapon Rack | Furniture that can be placed in house or altar territory. |
![]() | Simple Wooden Chair | Furniture that can be placed in house or altar territory. |
![]() | Simple Wooden Display Case | Furniture that can be placed in house or altar territory. |
![]() | Simple Wooden Table | Furniture that can be placed in house or altar territory. |
![]() | Single Barrel | Furniture that can be placed in house or altar territory. |
![]() | Single-Door Wooden Wardrobe | Furniture that can be placed in house or altar territory. |
![]() | Skill Enhancing Elixir (Tier 3) | Increases weapon experience gain by 20% for 30 minutes. |
![]() | Skillsman's War Hammer | Level: 20, Physical AP: 87, Accuracy: 2.2 |
![]() | Sleep Leaf | Common harvested material gathered from dream leaf in the desert biome. |
![]() | Slim Wooden Stool | Furniture that can be placed in house or altar territory. |
![]() | Small Basket | Furniture that can be placed in house or altar territory. |
![]() | Small Blue Rug | Furniture that can be placed in house or altar territory. |
![]() | Small Golden Goblet | Furniture that can be placed in house or altar territory. |
![]() | Small Horse Toy | Furniture that can be placed in house or altar territory. |
![]() | Small Livestock Feed (Tier 1) | Feeds sheep, pig, or goat satiety by 20%. |
![]() | Small Livestock Feed (Tier 2) | Feeds sheep, pig, or goat satiety by 50%. |
![]() | Small Livestock Feed (Tier 3) | Feeds sheep, pig, or goat satiety by 100%. |
![]() | Small Metal Vase | Furniture that can be placed in house or altar territory. |
![]() | Small Red Rug | Furniture that can be placed in house or altar territory. |
![]() | Small Tabletop Candleholder | Furniture that can be placed in house or altar territory. |
![]() | Small Wheat Vase | Furniture that can be placed in house or altar territory. |
![]() | Small White-Patterned Rug | Furniture that can be placed in house or altar territory. |
![]() | Small Wooden Cabinet | Furniture that can be placed in house or altar territory. |
![]() | Solid Axe | Used for cutting trees. |
![]() | Solid Fishing Rod | Used for fishing. |
![]() | Solid Pickaxe | Used for digging minerals and stones. |
![]() | Solid Sickle | Used for gathering plants. |
![]() | Soulreaper Scimitar | Level: 1, Physical AP: 6, Accuracy: 1 |
![]() | Sovereign's Axes of Domination (Level 100) | Level: 100, Physical AP: 345, Accuracy: 4.9 |
![]() | Sovereign's Axes of Domination (Level 50) | Level: 50, Physical AP: 225, Accuracy: 4 |
![]() | Sovereign's Axes of Domination (Level 60) | Level: 60, Physical AP: 269, Accuracy: 4.3 |
![]() | Sovereign's Axes of Domination (Level 75) | Level: 75, Physical AP: 302, Accuracy: 4.6 |
![]() | Spark Leaf | Uncommon harvested material gathered from sparkweed in the desert biome. |
![]() | Spark Pollens | Standard harvested material gathered from sparkweed in the desert biome. |
![]() | Spear Shaft | Processed material used in crafting spears. |
![]() | Spear Thrower Ammunition [High Quality] | Ammunition used in the Automatic Spear Thrower. |
![]() | Spear Thrower Ammunition [Low Quality] | Ammunition used in the Automatic Spear Thrower. |
![]() | Spear Thrower Ammunition [Medium Quality] | Ammunition used in the Automatic Spear Thrower. |
![]() | Spear of the Immortal | Furniture that can be placed in house or altar territory. |
![]() | Spear of the Legion | Level: 45, Physical AP: 116, Accuracy: 3 |
![]() | Speed Herb Meal (Tier 1) | Increases movement speed by 5% for 30 minutes. |
![]() | Speed Herb Meal (Tier 2) | Increases movement speed by 10% for 30 minutes. |
![]() | Speed Herb Meal (Tier 3) | Increases movement speed by 15% for 30 minutes. |
![]() | Speed-up Arrow (Bow) | A fast-moving and less damaging arrow crafted for the bow. |
![]() | Speed-up Arrow (Crossbow) | A fast-moving and less damaging arrow crafted for the crossbow. |
![]() | Spiked Wooden Barrier | You can place it on your castle or on your land. Enemy players who touch it take damage. |
![]() | Squirrel Hide | Material obtained by hunting squirrels. |
![]() | Staff Shaft | Processed material used in crafting staves. |
![]() | Stallion Elixir (Tier 2) | Shortens newly started horse breeding time by 20%. Duration is 20 minutes and its effect disappears after the first breeding process. |
![]() | Stallion Elixir (Tier 3) | Shortens newly started horse breeding time by 30%. Duration is 20 minutes and its effect disappears after the first breeding process. |
![]() | Standing Fire Brazier | Furniture that can be placed in house or altar territory. 12 Processed Lumber6 Coal |
![]() | Starlight Necklace (Level 100) | Level: 100, Physical DP: 29 |
![]() | Starlight Necklace (Level 50) | Level: 50, Physical DP: 17 |
![]() | Starlight Necklace (Level 60) | Level: 60, Physical DP: 21 |
![]() | Starlight Necklace (Level 75) | Level: 75, Physical DP: 25 |
![]() | Steel | A tier 1 smelting processed material used in crafting. 2 Iron Ingot8 Coal |
![]() | Steel Armor (Level 100) | Level: 100, Physical DP: 78, Magic DP: 57, HP: 1400, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Armor (Level 50) | Level: 50, Physical DP: 60, Magic DP: 45, HP: 950, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Armor (Level 60) | Level: 60, Physical DP: 66, Magic DP: 49, HP: 1100, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Armor (Level 75) | Level: 75, Physical DP: 72, Magic DP: 53, HP: 1250, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Boots (Level 100) | Level: 100, Physical DP: 55, Magic DP: 46, HP: 605, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Boots (Level 50) | Level: 50, Physical DP: 43, Magic DP: 34, HP: 425, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Boots (Level 60) | Level: 60, Physical DP: 47, Magic DP: 38, HP: 485, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Boots (Level 75) | Level: 75, Physical DP: 51, Magic DP: 42, HP: 545, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Gauntlet (Level 100) | Level: 100, Physical DP: 55, Magic DP: 46, HP: 605, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Gauntlet (Level 50) | Level: 50, Physical DP: 43, Magic DP: 34, HP: 425, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Gauntlet (Level 60) | Level: 60, Physical DP: 47, Magic DP: 38, HP: 485, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Gauntlet (Level 75) | Level: 75, Physical DP: 51, Magic DP: 42, HP: 545, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Helmet (Level 100) | Level: 100, Physical DP: 55, Magic DP: 46, HP: 605, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Helmet (Level 50) | Level: 50, Physical DP: 43, Magic DP: 34, HP: 425, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Helmet (Level 60) | Level: 60, Physical DP: 47, Magic DP: 38, HP: 485, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Helmet (Level 75) | Level: 75, Physical DP: 51, Magic DP: 42, HP: 545, Armor Weight: 10, Evasion: 3.5 |
![]() | Steel Shadow Daggers | Level: 25, Physical AP: 83, Accuracy: 2.8 |
![]() | Steel-Mithril Alloy | A tier 3 smelting processed material used in crafting. |
![]() | Stone | Material obtained from rocks in any biome. |
![]() | Stormbringer | Level: 15, Physical AP: 65, Accuracy: 1.9 |
![]() | Stormforged Armor | Level: 5, Physical DP: 9, Magic DP: 7, HP: 100, Armor Weight: 10, Evasion: 3.5 |
![]() | Stormforged Boots | Level: 5, Physical DP: 7, Magic DP: 4, HP: 65, Armor Weight: 10, Evasion: 3.5 |
![]() | Stormforged Gauntlet | Level: 5, Physical DP: 7, Magic DP: 4, HP: 65, Armor Weight: 10, Evasion: 3.5 |
![]() | Stormforged Helmet | Level: 5, Physical DP: 7, Magic DP: 4, HP: 65, Armor Weight: 10, Evasion: 3.5 |
![]() | Stormwall Defender | Level: 40, Physical DP: 26, HP: 650, Evasion: 4.2 |
![]() | Street Lamp | Furniture that can be placed in house or altar territory. |
![]() | Striped Cushion | Furniture that can be placed in house or altar territory. |
![]() | Striped Small Rug | Furniture that can be placed in house or altar territory. |
![]() | Strong Luck Essence | Chance to obtain during any gathering. Used in essence refining. |
![]() | Sturdy Hunting Knife | Used for hunting animals. |
![]() | Sturdy Wooden Chair | Furniture that can be placed in house or altar territory. |
![]() | Sturdy Wooden Table | Furniture that can be placed in house or altar territory. |
![]() | Sugar | Cooking crafted material. |
![]() | Sugar Beet | Material obtained through farming. |
![]() | Sulfur | A mineral obtained in the desert biome. |
![]() | Sulfur Cobalt Alloy | A tier 3 smelting processed material used in crafting. |
![]() | Sulfuric-Silver Alloy | A tier 1 smelting processed material used in crafting. |
![]() | Svalinn Shield | Level: 45, Physical DP: 29, HP: 800, Evasion: 4.6 |
![]() | Sweetroot Fibers | Uncommon harvested material gathered from sweetroot in the meadow biome. |
![]() | Sweetroot Stem | Standard harvested material gathered from sweetroot in the meadow biome. |
![]() | Sweetroot Tuber | Common harvested material gathered from sweetroot in the meadow biome. |
![]() | Sword Hilt | Processed material used in crafting blade weapons. |
![]() | Sword of the Morning | Level: 5, Physical AP: 23, Accuracy: 1.3 |
![]() | Table with White Cloth | Furniture that can be placed in house or altar territory. |
![]() | Talisman of Serenity | Level: 30, Physical DP: 9 |
![]() | Tall Beer Mug | Furniture that can be placed in house or altar territory. |
![]() | Tall Chair | Furniture that can be placed in house or altar territory. |
![]() | Tall Torch | Furniture that can be placed in house or altar territory. 10 Iron Ingot2 Coal |
![]() | Tanned Leather | Material obtained leatherwork processing hides. |
![]() | Tattered Shoe | Obtained by fishing. Has no use except vendor trash. |
![]() | Teapot | Furniture that can be placed in house or altar territory. |
![]() | Templar Armor | Level: 35, Physical DP: 42, Magic DP: 33, HP: 500, Armor Weight: 10, Evasion: 3.5 |
![]() | Templar Boots | Level: 35, Physical DP: 31, Magic DP: 22, HP: 265, Armor Weight: 10, Evasion: 3.5 |
![]() | Templar Gauntlet | Level: 35, Physical DP: 31, Magic DP: 22, HP: 265, Armor Weight: 10, Evasion: 3.5 |
![]() | Templar Helmet | Level: 35, Physical DP: 31, Magic DP: 22, HP: 265, Armor Weight: 10, Evasion: 3.5 |
![]() | Temple Guard's Spear (Level 100) | Level: 100, Physical AP: 240, Accuracy: 3.8 |
![]() | Temple Guard's Spear (Level 50) | Level: 50, Physical AP: 153, Accuracy: 3.2 |
![]() | Temple Guard's Spear (Level 60) | Level: 60, Physical AP: 182, Accuracy: 3.4 |
![]() | Temple Guard's Spear (Level 75) | Level: 75, Physical AP: 211, Accuracy: 3.6 |
![]() | Tendon | Material obtained by hunting wolves, brown bears, and mountain lions. |
![]() | Thin Stem | Common harvested material gathered from sparkweed in the desert biome. |
![]() | Thunderous Armor | Level: 45, Physical DP: 54, Magic DP: 41, HP: 800, Armor Weight: 10, Evasion: 3.5 |
![]() | Thunderous Boots | Level: 45, Physical DP: 39, Magic DP: 30, HP: 365, Armor Weight: 10, Evasion: 3.5 |
![]() | Thunderous Gauntlet | Level: 45, Physical DP: 39, Magic DP: 30, HP: 365, Armor Weight: 10, Evasion: 3.5 |
![]() | Thunderous Helmet | Level: 45, Physical DP: 39, Magic DP: 30, HP: 365, Armor Weight: 10, Evasion: 3.5 |
![]() | Titanforged Battle Twins | Level: 35, Physical AP: 140, Accuracy: 3.1 |
![]() | Tomato | Material obtained through farming. |
![]() | Traveler's Bag | Level: 30, Inventory Weight: 26 kg |
![]() | Triple Horn | Furniture that can be placed in house or altar territory. 3 Iron Ingot3 Horn |
![]() | Tuna | Fish obtained by fishing in deep sea waters. |
![]() | Turquoise Dye | Alchemy crafted material. |
![]() | Vegetable Dish with Egg (Tier 3) | Increases PVP damage by 5% and movement speed by 5% for 15 minutes. |
![]() | Venomous Spear | Level: 5, Physical AP: 20, Accuracy: 1.4 |
![]() | Veteran Axe | Level: 20, Physical AP: 89, Accuracy: 2.2 |
![]() | Veteran Crossbow | Level: 10, Physical AP: 45, Accuracy: 1.6 |
![]() | Veteran Dual Dagger (Level 100) | Level: 100, Physical AP: 289, Accuracy: 5.2 |
![]() | Veteran Dual Dagger (Level 50) | Level: 50, Physical AP: 189, Accuracy: 4.3 |
![]() | Veteran Dual Dagger (Level 60) | Level: 60, Physical AP: 221, Accuracy: 4.6 |
![]() | Veteran Dual Dagger (Level 75) | Level: 75, Physical AP: 256, Accuracy: 4.9 |
![]() | Veteran Heavy Sword | Level: 40, Physical AP: 128, Accuracy: 3.4 |
![]() | Veteran Life Staff | Level: 35, Magic AP: 47, MP Regeneration: 3.1, Accuracy: 3.1 |
![]() | Veteran Shield | Level: 30, Physical DP: 20, HP: 400, Evasion: 3.4 |
![]() | Veteran Spear | Level: 20, Physical AP: 56, Accuracy: 2 |
![]() | Veteran Staff | Level: 30, Magic AP: 98, MP Regeneration: 2.8, Accuracy: 2.8 |
![]() | Veteran Sword | Level: 35, Physical AP: 55, Accuracy: 3.1 |
![]() | Veteran War Hammer | Level: 35, Physical AP: 152, Accuracy: 3.1 |
![]() | Vitality's Grace | Level: 10, Magic AP: 17, MP Regeneration: 1.6, Accuracy: 1.6 |
![]() | Vitamin Stone (Tier 1) | Increases maximum HP by 5% for 30 minutes. |
![]() | Vitamin Stone (Tier 2) | Increases maximum HP by 7.5% for 30 minutes. |
![]() | Vitamin Stone (Tier 3) | Increases maximum HP by 15% for 30 minutes. 6 Rice6 Milk8 Pork8 Mussel10 Wild Animal Meat6 Chitin (Low Quality)6 Pepper6 Onion8 Kribensis8 Shark |
![]() | War Hammer of Fortune | Level: 1, Physical AP: 10, Accuracy 1 |
![]() | Warlord's Claymore | Level: 10, Physical AP: 38, Accuracy: 1.6 |
![]() | Water Jug | Furniture that can be placed in house or altar territory. |
![]() | Weaponsmith Sign | Furniture that can be placed in house or altar territory. |
![]() | Whale Oil (High Quality) | Material obtained from whales in the ocean. |
![]() | Whale Oil (Low Quality) | Material obtained from whales in the ocean. |
![]() | Whale Oil (Medium Quality) | Material obtained from whales in the ocean. |
![]() | Wheat | Material obtained through farming. |
![]() | White Dye | Alchemy crafted material. |
![]() | White Queen's Blessing | Level: 40, HP: 400, MP: 200 |
![]() | White-Patterned Wall Tapestry | Furniture that can be placed in house or altar territory. |
![]() | Wild Animal Meat | Standard material obtained from most hunted animals. |
![]() | Wolf Hide | Material obtained by hunting wolves. |
![]() | Wolf-Pelt Rug | Furniture that can be placed in house or altar territory. |
![]() | Wooden Arrow (Bow) | Standard arrow used for bows. |
![]() | Wooden Arrow (Crossbow) | Standard arrow crafted for crossbow. |
![]() | Wooden Chest | Furniture that can be placed in house or altar territory. 12 slot storage. |
![]() | Wool | Livestock farming gathered material from sheep and goats. |
![]() | Wool Cloth | Thread spinning processed material used in crafting. |
![]() | Wool Thread | Thread spinning processed material used in crafting. 3 Wool |
![]() | Yellow Dye | Alchemy crafted material. |
![]() | Yellow Square Cushion | Furniture that can be placed in house or altar territory. |
![]() | Zebra Hide | Material obtained by hunting zebra. |






































































































![Cannon Ball [High Quality]](/quinfall/img/items/cannon_ball_high_quality.png)
![Cannon Ball [Low Quality]](/quinfall/img/items/cannon_ball_low_quality.png)
![Cannon Ball [Medium Quality]](/quinfall/img/items/cannon_ball_medium_quality.png)











































































































































































![Flame Oil [High Quality]](/quinfall/img/items/flame_oil_high_quality.png)
![Flame Oil [Low Quality]](/quinfall/img/items/flame_oil_low_quality.png)
![Flame Oil [Medium Quality]](/quinfall/img/items/flame_oil_medium_quality.png)








































































































































































![Mini Cannon Ammunition [High Quality]](/quinfall/img/items/mini_cannon_ammunition_high_quality.png)
![Mini Cannon Ammunition [Low Quality]](/quinfall/img/items/mini_cannon_ammunition_low_quality.png)
![Mini Cannon Ammunition [Medium Quality]](/quinfall/img/items/mini_cannon_ammunition_medium_quality.png)




































































































































































































































![Spear Thrower Ammunition [High Quality]](/quinfall/img/items/spear_thrower_ammunition_high_quality.png)
![Spear Thrower Ammunition [Low Quality]](/quinfall/img/items/spear_thrower_ammunition_low_quality.png)
![Spear Thrower Ammunition [Medium Quality]](/quinfall/img/items/spear_thrower_ammunition_medium_quality.png)


































































































































