Processing Calculator
Material processed by chopping, or low chance of gathering
Chopping processed material
10 Acacia Plank
Obtained by grinding Alchemy Stones
Material processed by chopping, low chance of gathering, or bought from Angela for 7000
Material processed by chopping
10 Ash Plank
Shaking processed cooking ingredient
Grinding processed cooking ingredient
1 Barley
Material processed by chopping, low chance of gathering, or bought from Angela for 8000
Material processed by chopping
10 Birch Plank
Heating processed material
Heating processed material
Material processed by shaking
Gathered with a hoe underwater or processed through heating
10 Coral Piece1 Sapphire
Heating processed material
Heating processed material
Heating processed material
Heating processed material
Heating processed material
Boosts crop growth rate: 10
Material processed by chopping, low chance of gathering, or bought from Angela for 9500
Material processed by chopping
10 Cedar Plank
Heating processed material
Shaking processed cooking ingredient
Grinding processed cooking ingredient
1 Corn
Processed through grinding
10 Cotton Yarn
Processed through heating, obtained from node, or low chance of gathering
5 Cotton
Grinding processed material
50 Silk50 Oil Of Storms
Heating processed material
Grinding processed material
Heating processed material, crop water buff: 15
Green quality dried fish obtained by drying Amberjack
Green quality dried fish obtained by drying Amur Minnow
Blue quality dried fish obtained from nodes or by drying Angler
1 Angler
Blue quality dried fish obtained by drying Arowana
1 Arowana
Blue quality dried fish obtained by drying Atka Mackerel
Green quality dried fish obtained by drying Barbel Steed
Green quality dried fish obtained by drying Bass
1 Bass
Green quality dried fish obtained by drying Beltfish
1 Beltfish
Green quality dried fish obtained from nodes or by drying Bigeye
1 Bigeye
White quality dried fish obtained by drying Bitterling
White quality dried fish obtained by drying Blackfin Sweeper
White quality dried fish obtained by drying Bleeker
1 Bleeker
Green quality dried fish obtained from nodes or by drying Blue Tang
Green quality dried fish obtained from nodes or by drying Bluefish
1 Bluefish
White quality dried fish obtained by drying Bluegill
1 Bluegill
White quality dried fish obtained by drying Bubble Eye
White quality dried fish obtained by drying Butterflyfish
Blue quality dried fish obtained by drying Carp
1 Carp
Green quality dried fish obtained by drying Catfish
1 Catfish
Blue quality dried fish obtained from nodes or by drying Cero
1 Cero
Blue quality dried fish obtained from nodes or by drying Checkerboard Wrasse
Blue quality dried fish obtained by drying Cherry Salmon
Green quality dried fish obtained from nodes or by drying Clownfish
Green quality dried fish obtained by drying Common Minnow
White quality dried seafood obtained by drying Crab
1 Crab
White quality dried seafood obtained by drying Crawfish
1 Crawfish
Green quality dried fish obtained by drying Croaker
1 Croaker
Green quality dried fish obtained by drying Crucian Carp
Green quality dried seafood obtained by drying Cuttlefish
Yellow quality dried fish obtained by drying Cuvier
1 Cuvier
White quality dried fish obtained by drying Dace
1 Dace
Blue quality dried fish obtained by drying Diamond Minnow
Green quality dried fish obtained by drying Dollarfish
White quality dried fish obtained from nodes or by drying Dolphinfish
White quality dried fish obtained from nodes or by drying Filefish
1 Filefish
White quality dried fish obtained from nodes or by drying Flatfish
1 Flatfish
Green quality dried fish obtained by drying Flounder
1 Flounder
Green quality dried fish obtained from nodes or by drying Flying Fish
White quality dried fish obtained by drying Fourfinger Threadfin
Blue quality dried fish obtained by drying Freshwater Eel
White quality dried fish obtained by drying Goby Minnow
Blue quality dried fish obtained from nodes or by drying Golden-Thread
Green quality dried fish obtained by drying Grayling
1 Grayling
Green quality dried fish obtained by drying Greenling
Blue quality dried fish obtained from nodes or by drying Grouper
1 Grouper
Yellow quality dried fish obtained from nodes or by drying Grunt
1 Grunt
Green quality dried fish obtained by drying Gunnel
1 Gunnel
White quality dried fish obtained from nodes or by drying Gurnard
1 Gurnard
Blue quality dried fish obtained by drying Herring
1 Herring
Green quality dried fish obtained by drying Hornfish
1 Hornfish
White quality dried seafood obtained by drying Jellyfish
Blue quality dried fish obtained from nodes or by drying John Dory
Green quality dried fish obtained by drying Kuhlia Marginata
Yellow quality dried fish obtained by drying Leather Carp
Blue quality dried fish obtained by drying Lenok
1 Lenok
Obtained by drying Lobster
1 Lobster
Green quality dried fish obtained by drying Mackerel
1 Mackerel
White quality dried fish obtained by drying Mackerel Pike
Yellow quality dried fish obtained by drying Mandarin Fish
Blue quality dried fish obtained from nodes or by drying Maomao
1 Maomao
Yellow quality dried fish obtained by drying Miho Spine Loach
Yellow quality dried fish obtained by drying Moray
1 Moray
White quality dried fish obtained by drying Mudfish
1 Mudfish
White quality dried fish obtained by drying Mudskipper
White quality dried fish obtained from nodes or by drying Mullet
1 Mullet
Yellow quality dried fish obtained from nodes or by drying Nibbler
1 Nibbler
White quality dried fish obtained by drying Notch Jaw
Blue quality dried seafood obtained from nodes or by drying Octopus
1 Octopus
Yellow quality dried fish obtained by drying Pacu
1 Pacu
Material obtained through drying Giant Pearl Oysters
White quality dried fish obtained by drying Perch
1 Perch
Green quality dried fish obtained from nodes or by drying Pintado
1 Pintado
Green quality dried fish obtained by drying Piranha
1 Piranha
Blue quality dried fish obtained by drying Pomfret
1 Pomfret
Blue quality dried fish obtained by drying Porcupine Fish
Yellow quality dried fish obtained from nodes or by drying Porgy
1 Porgy
White quality dried fish obtained by drying Rock Hind
Green quality dried fish obtained from nodes or by drying Rockfish
1 Rockfish
White quality dried fish obtained from nodes or by drying Rosefish
1 Rosefish
White quality dried fish obtained by drying Rosy Bitterling
White quality dried fish obtained from nodes or by drying Round Herring
White quality dried fish obtained by drying Roundtail Paradisefish
Green quality dried fish obtained by drying Salmon
1 Salmon
White quality dried fish obtained by drying Sandeel
1 Sandeel
White quality dried fish obtained by drying Sandfish
1 Sandfish
Green quality dried fish obtained by drying Sardine
1 Sardine
White quality dried fish obtained from nodes or by drying Saurel
1 Saurel
White quality dried fish obtained from nodes or by drying Scorpion Fish
Yellow quality dried fish obtained from nodes or by drying Sea Bass
1 Sea Bass
Blue quality dried fish obtained by drying Sea Eel
1 Sea Eel
White quality dried seafood obtained by drying Seahorse
1 Seahorse
White quality dried seafood obtained by drying Shellfish
Blue quality dried fish obtained from nodes or by drying Siganid
1 Siganid
White quality dried fish obtained by drying Silver-Stripe Round Herring
Green quality dried fish obtained from nodes or by drying Skipjack
1 Skipjack
Green quality dried fish obtained by drying Smelt
1 Smelt
Yellow quality dried fish obtained by drying Smokey Chromis
Yellow quality dried fish obtained by drying Snakehead
White quality dried fish obtained by drying Soho Bitterling
Yellow quality dried fish obtained by drying Spotted Barbel
White quality dried seafood obtained by drying Squid
1 Squid
White quality dried seafood obtained by drying Starfish
1 Starfish
White quality dried fish obtained from nodes or by drying Striped Catfish
Blue quality dried fish obtained by drying Striped Shiner
Green quality dried fish obtained by drying Stumpy Bullhead
Yellow quality dried fish obtained by drying Sturgeon
1 Sturgeon
Yellow quality dried fish obtained by drying Sunfish
1 Sunfish
White quality dried fish obtained from nodes or by drying Surfperch
Green quality dried fish obtained by drying Sweetfish
Blue quality dried fish obtained from nodes or by drying Swellfish
Yellow quality dried fish obtained by drying Swiri
1 Swiri
Blue quality dried fish obtained from nodes or by drying Swordfish
Blue quality dried fish obtained from nodes or by drying Tapertail Anchovy
Green quality dried seafood obtained by drying Terrapin
1 Terrapin
Yellow quality dried fish obtained by drying Tilefish
1 Tilefish
White quality dried fish obtained by drying Tongue Sole
Green quality dried fish obtained by drying Trout
1 Trout
Yellow quality dried fish obtained from nodes or by drying Tuna
1 Tuna
White quality dried fish obtained from nodes or by drying Whiting
1 Whiting
Blue quality dried fish obtained by drying Yellow-Head Catfish
White quality dried fish obtained by drying Yellowfin Sculpin
Grinding processed material
Gathered, obtained from nodes, or processed through chopping
Chopping processed material
Grinding processed material
Recover Ship Durability 0.4%. Obtained by manufacture processing
Grinding processed material
Processed through filtering
Processed through drying
Processed through filtering or bought from Lavientia Batian for 88000
Drying processed material or sold by Lavientia Batian for 96000
Drying processed material
10 Hard Hide
Processed through filtering or bought from Lavientia Batian for 72000
Drying processed material
10 Soft Hide
Processed through drying
10 Thick Fur
Processed through drying
10 Thin Hide
Processed through drying
10 Tough Hide
Gathered, obtained from nodes, processed through chopping, or bought from Angela for 8500
Chopping processed material
10 Fir Plank
Processed through grinding
10 Flax Thread
Processed through heating, farmed, or obtained from nodes
5 Flax
Shaking processed material
Processed by drying fox, weasel, bear, or wolf meat
Grinding processed material
1 Freekeh
Shaking processed material
Heating processed material
Shaking processed material
Gathered underwater using a hoe or processed through heating
10 Coral Piece1 Topaz
Low chance of obtaining by drying giant pearl oysters
Heating processed material
Gathered underwater with a hoe or processed through heating
10 Coral Piece1 Emerald
Heating processed material
Grinding processed ingredient
Drying processed material
Heating processed material
10 Log10 Plywood Hardener
Heating processed material
Shaking processed material
Boosts crop growth rate: 5
5 Grain
Gathered from insectivore plant or processed through grinding insectivore plant leaf or flower
Gathered from insectivore plant or processed through grinding insectivore plant stalk/root
Material processed through heating
Heating processed material
Processed by heating, or obtained from node
5 Fleece
Grinding processed material
Material processed through heating
Processed through filtering
Chopping processed material or obtained from nodes
Chopping processed material
Increased chance of taming horses, processed through heating
Material obtained by heating yellow-grade black magic crystals
Alchemy Master +5, Alchemy Time -1 sec
Weight Limit +50LT, All Life Skill Masteries +15
Gathering Item Drop Rate +30%, Gathering Time -11 sec, Butcher Knife Mastery +5
Movement Speed +1 Level, Cooking Mastery +5
All Processing Masteries +5
Life EXP +2%, All Life Skill Masteries +10
Fishing Mastery +5, Fishing Ability +1 Level, Movement Speed +1 Level
Gathering Item Drop Rate +30%, Gathering Time -11 sec, Fluid Collector Mastery +5
Movement Speed +1 Level, All Gathering Masteries +5
Gathering Item Drop Rate +30%, Gathering Time -11 sec, Hoe Mastery +5, No. of (Shallow) Digs: 10
Hunting Mastery +5, Movement Speed +1 Level, Hunting EXP +5%
Gathering Item Drop Rate +30%, Gathering Time -11 sec, Lumbering Axe Mastery +5
Life EXP +2%, All Life Skill Masteries +15
Gathering Item Drop Rate +30%, Gathering Time -11 sec, Pickaxe Mastery +5
Chopping Mastery +5
Shaking Mastery +5
Heating Mastery +5
Drying Mastery +5
Grinding Mastery +5
Filtering Mastery +5
Training Mastery +5, Max Mount Speed +20%, Max Auto-run Speed +50%
Life EXP +2%, All Life Skill Masteries +10
Sailing Mastery +5, Sailing EXP +6%, Movement Speed +1 Level
Gathering Item Drop Rate +30%, Gathering Time -11 sec, Tanning Knife Mastery +5
Movement Speed +1 Level, Training Mastery +5
Material processed by chopping, low chance of gathering, or bought from Angela for 7500
Material processed by chopping
10 Maple Plank
Heating processed material
Heating processed material
Heating processed material
5 Gold Ore
Heating processed material
5 Iron Ore
Heating processed material
5 Lead Ore
Heating processed material
5 Mythril
Heating processed material
5 Noc Ore
Heating processed material
Heating processed material
Heating processed material
5 Tin Ore
Heating processed material
Heating processed material
Heating processed material
5 Zinc Ore
Heating processed material
Chopping processed material or obtained from nodes
Chopping processed material
Heating processed material
Heating processed material
Heating processed material
Shaking processed material
Boosts crop growth rate: 15
Gathered, obtained from nodes, or processed through chopping
Material processed by chopping
10 Palm Plank
Heating processed material
5 Pine Plywood50 Coconut
Material processed by chopping, low chance of gathering, or bought from Angela for 9000
Material processed by chopping
10 Pine Plank
Material processed through heating
Heating processed material
Grinding processed material
10 Rough Stone
Shaking processed cooking ingredient
Grinding processed cooking ingredient
1 Potato
Heating processed material
Processed by heating coal
5 Coal
Heating processed material
Heating processed material
Heating processed material
Heating processed material
Heating processed material
Heating processed material
Heating processed material
Heating processed material
Heating processed material
Heating processed material
Heating processed material
Heating processed material
Filtering processed material. Crop water buff: 15. Cures sunstroke. Sold by Noura, Waida, and Yasum for 5000
Processed by drying deer, rhino, pork, beef, dinosaur, worm, lion, waragon, cheetah dragon, or scorpion meat
Gathered with a hoe underwater or processed through grinding
10 Coral Piece1 Ruby
Heating processed material
Grinding processed material
5 Diamond
Grinding processed material
5 Emerald
Grinding processed material
Grinding processed material
5 Ruby
Grinding processed material
5 Sapphire
Grinding processed material
5 Topaz
Grinding processed material
Grinding processed material
Recover Ship Durability 2%
2 Plywood
Obtained from node or processed through grinding
10 Silk Thread
Obtained from node or processed through heating
Heating processed material
Drying processed material
Chopping processed material
Shaking processed material
Heating processed material
Material processed through heating
Material processed through heating
Material processed through heating
Material processed through heating
Material processed through heating
Material processed through heating
Heating processed material
Material processed through heating
Heating processed material
Material processed through heating
Material processed through heating
Material processed through heating
Heating processed material
Material processed through heating
Shaking processed material
Shaking processed material or bought from Lavientia Batian for 463600
Shaking processed material
Shaking processed material
Shaking processed material
Shaking processed material
Shaking processed material
Shaking processed material
Shaking processed cooking ingredient
Grinding processed cooking ingredient
Grinding processed cooking ingredient
1 Teff
Shaking processed cooking ingredient
Drying processed material
Drying processed material
Gathered, obtained from node, or processed through chopping
Chopping processed material
10 Thuja Plank
Heating processed material
Heating processed material
Grinding processed material
Heating processed material
Drying processed material
Heating processed material
Heating processed material
Used to upgrade armor to ultimate quality
Used to upgrade weapons to ultimate quality
Chopping processed material
10 Log
Heating processed material
Heating processed material
Processed by drying lamb, lizard, snake, raccoon, kuku bird, and flamingo meat
1 Dry Meat
Shaking processed cooking ingredient
Grinding processed cooking ingredient
1 Wheat
Gathered, obtained from nodes, or processed through chopping
Chopping processed material
Gathered underwater with a hoe or processed through heating
10 Coral Piece1 Diamond
Grinding processed material
Obtained by drying Washed-Up Laundry
Heating processed material
Used in Conquest/Node Wars to destroy installations. Obtained by manufacture processing
Sub-weapon ammo used with Trina Matchlock
Matchlock used during node/conquest wars